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Poll: Design Philosophy for Escapes

🕑 Added 2023-09-14 23:13:14 +0000 UTC

Comments

Dove

While I'd love some sort of toggle setting to adjust the difficulty depending on my mood, that might not be feasible/be more work than it's worth. The suggestion Nathan makes is one I'd second; story harder, optional maybe a bit more. If, ultimately, the way to adjust difficulty is to go back to the custom settings of Overkill and just prevent certain higher tier restraints from being used at all, I can live with that. Luck-required escapes have their appeal, but they can also be one note, overall. There's not much chance for escape-and-recapture with them, and the narrative fun of that can spice up the escapes all on its own. More thoughts to be posted in the discord!

KombatWombat

Interesting, we'll look into improving mouse control, I wasn't aware of this feature, thanks.

MelonG

I agree with the other comment. Also I would like to give a feedback: In earlier versions of the mod there was a bug that made it possible to "double click" the arrows. Imo it should return or using the mouse during escapes should be reworked. I have tested it before where I was tryharding using a mouse ("double clicking") and then with a keyboard and I couldn't see any difference in terms of actual speed. I think it was a nice accessibility feature


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