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Poll: Game-overs and Realtime escape

🕑 Added 2023-09-15 21:09:27 +0000 UTC

Comments

Guyver

i like the limited numbers of checkups, but without the game overs. Let me explain. A different approach would be multiple-staging of escapes: i've seen this concept in different games, where the more you fail, the more harsh and hard the predicament will be and raise difficoulty by equipping more detrimental items to the escapes, but also giving you fair chances to escape. But at the same time, when you ran out of escapes stages (ex: 1st stage getting transported to the capture area, 2nds stage getting prepared to be enslaved, 3rd stage almost enslaved), you get the bad end.


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