Combo play feature
🕑 Added 2023-02-07 20:00:04 +0000 UTCPlease dont share the video.
Back then I tried to code a combo system, the reasoning behind it would be that the more you hit an enemy the longer it would be stun, allowing Pherl to eat her enemies without being bothered.
in the future I want to weaponize flying stun enemies, making them hit other enemies and bounce back to the player.
another thing I came up with is flying stun enemies being swallowed way faster if the player moves in the opposite direction when intercepting them, like jumping when they fall, dashing when they bounce back to you, but that might be too hard to code for me.
Comments
Ziliock
Hi, thanks you for your interest in the project in the other project im working, the one with the Bee Queen, both factions can be both predator and prey
Vik Virtue
Hey, that's pretty neat. And an interesting mechanic as well. Nice way to incentivize doing combos and more varied moves. Are you plans for the game concept being that your character will be the only pred? Or will the player have to be careful about other enemies that can eat them as well?
Thomas Johnson
Look forward to seeing it in action!
A Screaming Cloaker
Finally decided to be your patron man, it looks great so far to me. Keep up the great work!