Tie Me Up 0.7.3.2 Is Now Out!
🕑 Added 2023-03-08 03:39:15 +0000 UTCTie Me Up 0.7.3.2 is now out! Get it while it's hot!
In addition to a couple bug fixes, the escape chance modifier in the main menu should now be able to go negative (which means escaping will be hard, possibly impossible). Due to a bug, it can only be set from the main menu. Saving settings in the in-game menu doesn't work.
This release also has bite gags added! They're the icon at the very bottom and they take ballgag items. I hope you all love them, I think they're the best looking gags so far.
Enjoy everyone!
You can download the game here:
https://drive.google.com/drive/folders/1-4WMJ9lPzDd1ttR30M59vWlXbznLIGLP?usp=sharing
Changelog:
- - Added Bite Gags
- - Last icon at the bottom
- - Uses ballgag items
- - Second last icon is your panel gags
- - Added missing rivets to Panel Gag Lvl 3
- - Face is now rendered when using all gags
- - Face is now rendered when using blindfolds
- - Escape chance modifier can now be set to a negative value
Comments
fdnbgonds
I actually got a screenshot of the problem. It's not hiding the previous gag level models. It just layers them on top of each other. I'll fix that in the next release.
DackTalon
It could be that it was just the max level looking very dark while the character model was still outside on the second level
fdnbgonds
Thank you! Hmm. I should probably revise the materials so they look less pitch black and maybe more shiny and leathery. Not sure what you mean by spreading... each level is a bigger bite gag. I take it it looks a little off? It's the first time I've tried to make her mouth conform to the gag, instead of just sticking a gag model in front of the mouth.
DackTalon
Love all the beautiful work you do, I noticed that the bite gags for me look all black and seem to spread to the character face, not sure what is causing that