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Public Battle Prototype v1.1

🕑 Added 2017-11-11 05:18:52 +0000 UTC
Public Battle Prototype v1.1

Comments

Nonoplayer

I hear ya. I have been thinking of an alternative for spawning monsters, something that allows us to spawn what we want, yet restricts us to spawn only the most powerful. The battle gameplay is quite like Clash Royale, I have been trying for years to come up with mechanism that is original. I do think I have something, will illustrate it to show you guys soon.

Your Best Friend

It's pretty good, a work in progress. The learning curve is a little steep but once you can start remembering what each combination spawns and what each unit does it becomes easier. My only issue is that some combinations overlap. Like I'll want to spawn the one that requires a green cell, but the only green cell I've available has a single circle in it so it spawns that one instead.

Nonoplayer

Thank you for the feedback~ I agree, the gameplay is not intuitive. Though I think I got a better idea on a new design, simplified concept, while keeping the effects as core mechanism.

its really hard to understand the basic mechanics. of the game I've been at this for 2 hours i still don't understand the game a tutorial will make a huge difference but make it skip able for those who are alread experieced love the game though if i had money i would donate.

Nonoplayer

Haha its okay, thank you for trying! So basically we are trying to spawn ally monsters to fight the enemies coming from the right. And to do that we use the cell puzzles at the bottom. The cell puzzles required to unlock an ally species can be view on the left, by mouse hovering over "Monsters". I will optimize the gameplay and UI continually. Thank you for the feedback really. Would love to hear more from you guys.

Angry_Potato

Don't really understand what is going on in game... =(

Nonoplayer

Hey thanks for playing! I am currently revisiting the battle mechanism, trying to capture what are the funnest parts of our decision making. Timer is indeed difficult to get right, but I still want the battle to be real-time. I am considering your idea though.

card battle is a great idea,i love it,&if time for each turn can be paused or skipped,that would be better


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