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General Gameplay Finalized Concept

🕑 Added 2019-05-05 13:44:46 +0000 UTC
General Gameplay Finalized Concept

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Nonoplayer

Thank you so much for all of your feedback! You won't imagine how much help they would offer me. To sum it up, I think its safe to say the majority concerns are complication and repetition. Seeing how the poll goes, I will likely move forward but by keeping those concerns in mind with the following approach: 1. By balancing it properly - I can make sure half of the species require nothing special to bond nor to carry out missions, therefore, business as usual. You will have option to adjust how many trouble makers, like Circus, you would want to be in your Royal Army. And lastly, Moods Cycle can be ignore at max level, where the monster is completely tamed. I can lower max level requirement or have us gain more exp through bonding/missions.

The whole problem is progression. Now its simply a collection game. You collect monsters and that is it. Level of the monster should mean something.


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