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Tentacles Thrive Beta v0.1 Patreon release

🕑 Added 2024-08-31 23:50:57 +0000 UTC
Tentacles Thrive Beta v0.1 Patreon release

Comments

Karen Hogen

I'd recommend a volume setting

Checkpoint094

I hope that in the future this idea will become a reality. I know that the files for printing can be created in STL format. I will be patient.

Checkpoint094

Game for Android?

Advocatehero

If this is in reference to my comment & you are asking the name of the monster I’m missing, I’m not sure of that is the name. All I know is that it’s the one second line down in the middle column in the journal. I have collected all others & invaded every map area twice.

Maxim Duellant

is that lost verion ?

Advocatehero

It’s the tealish green one with elephant trunks for tripod legs. Second line middle in journal.

Advocatehero

Downloaded last night & have collected all monsters except one, is anyone paying attention to these comments that could help?

Kurt

Helps a lot,thanks dude!

Dale

I found that you can move the screen around in invaded territories. You have to unselect the explore option and grab and drag. That helps a lot

vanesa nipotti

hello, im from argentina and i have troubles with the screen resolution

Kurt

hello master nono,I met a situation that i dont know whether its bug or not:in many areas,when i choose to explore,lilith keep telling me the same position like "south east"but i cant find the monster at all.

Kurt

master nono,I am a player from china,and what i want to tell you is that i love your game so much.I keep this game in my PC for almost 3 years.Glad to hear you returning!

Dale

Is there anything that breaks down what this beta release should include? Ive found a handful of monsters in Springmount and managed to invade a couple other area and have found 1 monster in each. Want to put full effort into the beta but want to see how much we are supposed to be able to find. Thanks for the work

Nonoplayer

Don't know, let us look into it.

Nonoplayer

Haha, I have thought about it and even researched a bit. But I need to focus on our core product (the game) first.

Nonoplayer

Thank you for returning. No this is work in progress. Outside of battle of gameplay are all temporary.

GameLov3r

Played this a long time ago love this game. I was curious though I bonded with 3 different species but instead of possibly giving me a new species like the one I played awhile ago it just gives me the last one that ended up getting Lilith pregnant is this on purpose? And exploring other regions it seems like I have to invade and win before I can explore to try and find new species is it meant to be like that?

jayfrin

I think a good option would be to have the fluid effects when the scene is going to result in Lilith getting pregnant. If she isn't then have a fluid-less scene, so both are used in gameplay and both provide some actual game-play information.

Checkpoint094

Hi Nono, have you thought about selling merchandise? It would be great to be able to buy figures of Lilith with her tentacles lovers.

Solo Beer

Just wanted to say that I agree with this. More so in the sense that it feels very excessive for a lot of the animations.

Arkid43

I love the new system so far, I just have one question. The bonding scenes have new slime/sperm additions added to them, this can look quite nice, but often also seems like a vagina censor, Is there a way to turn this off? I would prefer to see the penetration without all this ejaculation added to it. For instance, I can hardly see the hanging Fruits tongue in the first animation. Thanks for the answer in advance!

Megan

loving growing my brood looking forward to how lilith will grow and develop over time X3

PyrPyr

Thank You for your work it looks amazing! I have a few ideas: 1. Current system with defending invaded territory will me monotonic along with gameplay. Maybe better will be seeting there few monsters permamently as defenders. They can fight and eventully die from enemys invading to don't make gameplay too easy. 2. Adding locations to encyclopedia where we can find again already known monsters so we don't have to search them throught the whole map. 3. When you are on explore event, add possibility to move across current map. Currently you need to stop event, move with cursor to other part of map and then start again. 4. Slowing down the pace in monsters fights. During the fight it's almost impossible to use avaible hearts becouse monsters are spawing into the battle too quickly. Maybe You could add also the option to add them to the battle manualy. For example, during the fight You could have a option to choose between adding them to fight automaticly (as it is now) or manually. Then we could wait a few second, boost the monster and spawn him. That's everything for now, when I will come up something new I will post below. Greetings!

LOLiPoppy

Was able to get this working on MacOS using Whisky. Noticed that I lose territory each time I load a saved progress. Not sure if this is a generalized bug or specific to Whisky workaround.

Nonoplayer

haha, don't over work Lilith too much

Nonoplayer

Yes that feature will come. And thank you for your undying faith Luffy.

Nonoplayer

Sorry Flash save is not compatible with our Unity build.

hana120

Thank you, Master Nono. Is it possible to transfer the backup of the old version to this one?

NonchalantUser

Holy moly. Also just checked my messages. I can't believe it's been 4 years since I discovered this game. I'm gonna go all out and binge this game to completion for the next few weeks.

luffymang

Thank you master nono. Im loving all the new updates. especially the extra juicy boding scenes. im trying to get slime eye to level 14, but i guess that feature isnt added yet. i hope the next update comes out sooner than later. but, otherwise, loving all the quality of life updates. youre on the right track.

Nonoplayer

Thank you everybody~~~~

StrugglerXIV

Thanks NoNo


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