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Poll for our outside of battle gameplay

🕑 Added 2024-11-11 23:11:11 +0000 UTC

Comments

茉莉荼077

More erotic motion animations More erotic CG mating motion animations It's time for the hard working animators and artists

Kurt

I hope to combine combat with mating, such as allowing Lilith's sexual skills to mate with enemies and occupy territories; Lilith needs to patrol the area regularly and interact with different monsters to maintain her rule. I don't think the overly detailed combat aspect is the focus of this game, and focusing too much on combat development is worrying.

Kurt

The combat system is not the focus

Russell Chidambaranathan

just to be clear: would this replace the exploration and energy system?

Emily Bostic

Even if you decide to go with design 2, I think a rogue*lite* progression makes more sense for this game than rogue*like*. That is, something ("currency", "xp", "relationship", etc) show carry over even from a failed run. I also think that to do this sort of game well would take more time, and also leans away from the core elements the game has established so far.

Dennis van B

I've never liked permadeath in any gaming personally. Sure it heightens 'consequences' but if that is based on chance I loose interest very quickly. (should it go that route)

thefooltouchstone

My gut feeling is that "Design 2" is too ambitious..."Design 1" seems to be more of a natural extension of the existing game.

Ch0mpD13

My only note: How hard is it to loose a run/how long will a run be? If you have a few safety nets, permadeath is fine, but if it's a "Oops I lost one battle because my dog took a shit in my room" and you loose 3 days of playing, that doesn't feel good

boomshockalocka

Think I prefer the roguelike to the stat management thing I've seen that in a few life sim/kingdom management games, and the only reason those are fun is the storytelling


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