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BEWARE v013

🕑 Added 2023-05-31 22:08:37 +0000 UTC
BEWARE v013

Comments

Pavel Werner

Thank You very much for reply. Understood!

Pixintendo

It has not yet been re-implemented in newer versions (starting with v011, since then the game has been ported to a newer Unity version), because Ondrej focused on developing other things. There was more content in the older versions because mostly only placeholder solutions were used, and now the final solution for everything is slowly being prepared in the newer versions. Hopefully the music will be back in v014, but if not, then in the next one.

Pavel Werner

Why is the music missing? Or do I have to turn it on?

Alex Dalgård

Perhaps try to use x360ce to remap the thrustmaster TLCM pedals to the gass and brake of a xbox controller, and the same for the shifter. If you have a Xbox controller that is. Or if you have a PS4 controller you could try to use "DS4 Windows" to map your DS4(PS4) controller to an xbox controller and then using x360ce to map the emulared xbox controller to your peddals and shifter...

Ghion Kebede

so my Moza R9 wheel is able to turn the wheels of the car. But my thrustmaster TLCM pedals arent recognised. Plus my shifter is also buggy (moza shifter). Note that these devices are all in separate usb ports. So maybe the game can only recognise one at a time?

Stanely Staemer

I haven't been able to find any NPC's other than the goons at the dam. Is this because I had a personal issue or are they not in the game anymore?

James Price

can you still get caught I can seem to get them out from there cars

lolburgerswithcandiez

Unlike previous versions, instead of me triggering the chase point near the dam, the goons immidiently come to my location, is this because they can hear me?

Pixintendo

This is exactly the essence of the game, that you are very lost in the beginning, but because of this, it can maintain a long-term dopamine charge in you, which most games today cannot. Since you don't get any preview of the map, you don't know for a long time how big the world is to be discovered. Considering that my first playthrough was 3 years ago and I still get excited whenever I think of the game, I can say that this concept should be kept. Those who are bored or impatient with the slow gameplay can always find help by watching existing walkthroughs on YouTube. I can recommend that you don't focus on the map and the correct route, just go in one direction, and sooner or later you will have an intuition about the map as to when and where you should go. I remember when I accidentally found the tunnel for the first time in the v001 demo, but then it took a lot of tries to find it again. And that's what makes it exciting, because I remembered that the sound of the hydroelectric plant was getting louder and louder, and I knew that in the end they would chase me again, and I was always excited when I would hear that sound again and again, because it increased the excitement of danger in me.

William Neubauer

I know I'm late, but are there any plans to release a rough map of all the locations? Or is the magic of this game the art of exploring the unknown because I don't know about you guys, but I haven't been able to get anywhere without it looping back around to places I've been. I can only seem to find the green house area and that's it.

Mr. Metzger

Very interesting! I wonder how heavily the resolution and effects used in those two images affect performance. And if you could let the GPU subtract one image from the other and then only analyze the result of that...? Might be faster than retrieving pixels from two sources and then comparing them. Oh and do you take movement speed into account? The human eye is particularly sensitive to movement, so a value denoting the player car's speed combined with the visual analysis *could* reward some kind of sneaking or hiding with the car standing still :-)

Toru Matsuoka

Stealth, which reflects the state of the automobile, is exactly the element I have been waiting for! I am looking forward to experiencing v013 now.

Ondrej Svadlena

Basically, it compares two images: one with the player car visible, the other without the player car - and then compares RGB levels between the two to see if the difference is above a certain threshold. Yes, for example the brake lights could be de-activated to reduce visibility. Same with car paint - so yeah, it opens possibilities for "upgrades" that have an impact on detection :)

Petr Schreiber

Knowing how smart the bad guys now are, it makes the experience even more intense. Thank you!

Pixintendo

This is a very good animated menu! It felt more like I was watching a movie and not a game. In the older versions, where there were only still images, I always wondering something like this would look good in the game, of course I was surprised that you finally implemented it. You could even improve this in the final version so that the animation theme would change according to which checkpoint the player is currently at. :)

Mr. Metzger

The vision system sounds INCREDIBLY interesting! Will your post more insight on that? Also, it makes me wonder if tail and brake lights can be deliberately deactivated/smashed.

Laura Kilby

The new main menu art/image looks really good!

Linux

gg

Bubblegam

This is going to be really fun, I'm excited to learn the new ai behavior

Pixintendo

New version? Like this at night? My heart skipped a beat! :D


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