Sky Shaker: One-Sided.
🕑 Added 2021-07-03 14:01:04 +0000 UTCGreetings All!
While the name is lifted from the amazingly chosen Song Dynasty bombs, the shape is taken from the few remaining examples of Islamic Hand Grenades of the 8th Century. With some flourish and patterning, though google could get you some very similar results.
Combining the 3rd level fireball, and the basic principle of the oil flask/alchemist fire from the SRD. This was a pretty fun combo, with the wick lengths added in for some extra shenanigans for DMs. What happens on a sloped surface? Can someone kick it back? What happens if a familiar grabs it to fly it away from the party? (Or into a group of enemies, you sick sick minds.)
- Updates: No updates, all new.
I hope you enjoy this one! Truly, as always and ever sincerely, Thank You.
- Hos (Dungeon Scribe)
Description:
These small lumps of clay and wick earned their namesake on the battlefield. They are molded with a mix of granular chemicals and hunks of crude metal, creating a dangerous combination. Once ignited, the chaos invoked from the sight of these burning wicks alone can send an army's ranks into turmoil.
Tabs:
- As an action, this object can be lit and thrown up to 40ft.
- Fuse Length: A shaker can come with two types of fuses.
- 1st: This type will detonate after landing in the targeted area.
- 2nd: This type will take 1 round to detonate, exploding at the start of the user’s next turn. It can be interacted with as a dropped object until that point.
- Each creature within a 15ft radius sphere centered on that point must make a DC:13 Dexterity Saving Throw. A target takes 6d6 fire damage on a failed save, or half as much on a successful one.