Trio of Sling Bullets: Art (PNGs)
🕑 Added 2021-07-08 16:11:00 +0000 UTCI really enjoy how a handful of ammunition can change the game, giving martial characters something that suddenly is so very useful but not infinite. These are a little ode to that.
Not everything can be about arrows, I love having something for the occasional Sling User!
Updates: Brand New!
I hope you enjoy this one! Truly, as always and ever sincerely, Thank You.
- Hos (Dungeon Scribe)
Trio Description & Tabs:
- This small oval orb of webbing is slightly larger than a standard bullet and occasionally shifts on its own. While not sticky by itself, it is designed to bring an element of webbed chaos to the battlefield.
- Spider’s Nest: This bullet does not deal damage to a target. On contact with a target or area, it will produce a 10ft cube of the ‘Web’ spell for 1 minute with a DC:13 Dexterity Saving Throw.
- Upon use, roll a 1d6. On a roll of 6, a hostile ‘Swarm of Spiders’ creature emerges from the point of contact under DM control.
- An odd shape for a sling bullet, this appears as a simple cube of limestone. It is aged and weathered like other pebbles but oddly dense when handled. These are remnants of a mining quarry that revolutionized transport in ages past.
- Cubed Boulder: This sling bullet rapidly expands in the air, becoming a 1200lb boulder (8 cu. ft.) mid flight. Due to this transformation's effect on the flight path, this roll is made at disadvantage. On Hit, this deals an additional 2d10 bludgeoning damage, and the target must succeed a DC:13 Strength Saving Throw or be Knocked Prone.
- After use, this becomes a mundane boulder from that point onward and can be interacted with as such.
- This crafted metallic orb holds the hallmarks of a tinkerer, covered in six small impact plungers awaiting provocation. Volatile at best, these are best handled with care lest they invoke their namesake on the user instead of an awaiting target.
- Fire-Cracker: Due to the delicate triggering structure of this design, this attack is made with Disadvantage. On Hit, this bullet explodes, dealing 2d8 Fire Damage in place of regular damage. Each creature within a 5ft radius of the target must make a DC:13 Dexterity Saving Throw, taking 2d8 Fire Damage on a failed save or half as much on a success. Objects within the radius also take this damage.
- On a miss the DM determines its point of impact. With a Natural 1, targeting the user’s current location.