Deathdrop Armor: One-Sided.
🕑 Added 2021-07-14 20:12:00 +0000 UTCGreetings All!
This is partially inspired by team-kills in Helldivers and a love of Ram Man, both of which will always be near and dear.
I always enjoy the heavier, tin can typed armors and this is a continuation of that. Designed with the intent of dropping into battles and foes to wreak havoc. I really enjoyed the take of someone just smashing into a scene. With the half damage dealt to the user, it should limit the amount of spam/abuse.
Your thoughts are definitely welcome on this one! Especially as it starts to wander into new ground.
Afterthoughts: While I did almost increase the range: 10ft of splash for a max damage trade off of 18 for 72 a round, just needed to be restricted to a smaller after.
- Theorycraft: Fly is cast on the fighter, who flies up as movement and action 120ft, death drops onto an enemy (or up to a cluster of 9). Who takes 12d6 while the fighter takes 6d6 (too which they are resistant) to 3d6. To prevent mass chaos and abuse its kept as a smaller impact area.
Updates: Half Damage for User, Art Tweaks, Small Edits.
I hope you enjoy this one! Truly, as always and ever sincerely, Thank You.
- Hos (Dungeon Scribe)
Description:
This dense armor is created by layers upon layers of metal that is stacked, bolted, and chained to give the top of the armored body maximum support. Designed with impact in mind, it holds the appearance of a unique sturdiness. Across the shoulders in old dwarvish dialect it says ‘Face shoulders towards enemy.’
Tabs:
- This armor grants the user a +1 Bonus to Armor Class, resistance to bludgeoning damage, and all damage granted from its abilities is considered siege damage.
- Death from Above: As a Reaction, while falling. The user is able to land head first on the ground, creating a shockwave that affects any creature within 5ft of impact. All creatures within the radius must make a DC:15 Dexterity Saving Throw. On a failure they suffer the total fall damage and are knocked prone. If a Successful Save, they take only half damage. The user lands prone in the closest unoccupied square.
- Shoulder Into It: The user has advantage on Shove attacks if they move in a straight line for 20 ft and use the attached helm for the attack.This attack must be rolled with Strength, and it deals 2d6 bludgeoning damage in addition to the Shove.