Totem of the Fire Titan: Art (PNGs)
🕑 Added 2021-12-01 03:30:01 +0000 UTCGreetings All!
The counter totem of the Ice Titan, the Fire Titan.
While similar to the Ice Titan (obviously) it goes from utility to almost full tilt offensive. I really enjoyed pilfering the SRD to try and find a balance of flame spells that played into similar roles as the original totem. I am happy with the outcome.
This went through several designs but I love the final outcome, a primitive take on something half remembered. The horns were one of my favorite additions to keep it from looking like a lump of magma.
Thoughts are very welcome and I hope you enjoy it as well!
Updates: Small wording fixes.
I hope you enjoy this one! Truly, as always and ever sincerely, Thank You.
- Hos (Dungeon Scribe)
Description:
This totem was formed when the planes were still cooling. Engraved with the cravings of the old magics and looming at almost two feet tall with massive horns protruding from its sides, it bears a resemblance to a primordial titan or elemental that once ruled the throne of flames. It is said to be formed from lava cast from the titan in its final battle within this realm. It now is one of the last connections to their power, as even its name has vanished to time.
This is a totem carved from primordial permafrost and engraved with carvings of the old magics. Standing at almost two feet tall, it is carved to bear the resemblance of an primordial titan or elemental that once roamed the frozen waste. It is said to be carved from a piece of the titan severed in its final battle within this realm. It now is one of the last connections to their power, as even its name has vanished to time.
Tabs:
- Fire Titan’s Blessing- The user gains Immunity to Fire damage as long as this item remains on their person.
- Lava Walk - The user can move across Fiery surfaces without needing to make an ability check. Additionally, the user can walk across lava as if they are under the effects of the Water Walk spell, if they so choose.
- This totem holds 6 Charges and regains all expended charges daily at dusk. The charges can be expended in the following ways.
- Flames of Old: 1 Charge, as a Bonus Action. The user is able to increase the one damage roll of spells dealing Fire damage by 2d8.
- Melt: 1 Charge, as an Action. The user is able to cast the Scorching Ray spell.
- Bulwark of Flames: 2 Charges, as an Action.The user is able to call forth the Fire Shield spell, in the warm variant only.
- Flaming Wrath: 2 Charges, as an Action. The user is able to call forth the Flame Strike spell.
- Let it Burn: 3 Charges, as a Reaction to dealing Melee Damage. The user can call forth primordial flames, detonating a Fireball spell with the blow. All creatures within range must make a DC:17 Dexterity saving throw. Taking 8d6 Fire damage on a failed save, or half damage on a successful one.
Instant & Regional Effects:
Handling: If touched without attunement or magical equipment. It deals 1d4 Fire damage a round to the creature, as the flesh sears from their hands.
Regional Effect: This totem affects the weather, akin to the Control Weather Spell. Each day the GM rolls a 1d4. On a 1, the weather within 5 Miles decreases the temperature by 1 Stage in accordance to the spell. This will continue until the climate within the radius becomes Unbearable Heat. If the totem is removed from the area, it will return to normal over 1d10 Days.
Balance: The Regional Effect can be stabilized and its Unbearable Heat offset, if within the same 5 mile radius as its counterpart Totem of the Ice Titan. Causing balanced weather and climate for a 10 mile radius all year long.