Canvas Ring Sky Dancer: One-Sided.
🕑 Added 2022-07-22 19:01:02 +0000 UTCGreetings All!
I wanted to take this as a prototype attempt to build a base layout for Gliders, this being the simplest of forms. It's very much in play testing, but as something that occupies the hangs and leaves you drifting in the wind, I think it's up to a good start.
Leaning towards exploration and possibly infiltration, I’ve seen various fun streams that I have not been able to play. I hope you all like this!
Let me know what you think and I hope your table gets some use out of it.
Updates: Got to add in the patterning detail!
Truly, as always and ever sincerely, Thank You.
- Hos (Dungeon Scribe)
Description:
These amazing contraptions are clasped and slung across the body. Sometimes they are even used to hold goods, but that is not when they shine. Used by the nomads of the Many Plateaus, they are canvas bound by many strands of lightweave silk attached to a pair of metal rings. These are the simplest form of Sky Dancers used by travelers that float upon the wind and glide with ease, normally decorated with a patterning and symbols of a specific clan, they are sometimes traded in generic colors to more adventurous explorers.
Tabs:
- As an Action, while holding the rings with each hand, the user can use this item to Glide on the air using the following conditions while falling.
- For every 5ft Vertically the user descends, they can move 10ft Horizontally.
- Due to the billow design, the user’s Fall Speed is reduced to 30ft per round, and their maximum Horizontal Movement is 60ft.
- The Maximum Weight Capacity is 500lbs, and when in use, the user does not suffer Fall Damage.
- As a Reaction and with two hands free, the user is able to pull out the item to slow their fall. They do not benefit from the other abilities except for reducing their Falling Speed to 30ft per round.
- For every 5ft Vertically the user descends, they can move 10ft Horizontally.
- The effectiveness and range of this item can be affected by weather conditions, wind currents, or spells (Gust of Wind etc.) as determined by the GM.