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July's Notice

🕑 Added 2025-06-30 15:03:56 +0000 UTC
July's Notice
July's Notice
July's Notice

Comments

Rikubita

My favorite piece from you is the Yae vs Mizuki scene, you nailed everything perfectly, the expressions were the absolute best, the health bars, the competitiveness, the winner/loser dynamic between the characters. the back and forth between them and the way it was also reflected in their health bars and the duration is perfect. It's such an amazing work. I just wanted to congratulate you for that and to encourage you to take notes from your previous work's success like the aforementioned one. You're the best.

leon

Oh... Thank you. I still have some concerns, but overall, I see more potential. I'll try it.

KoisatoL

By using a movable camera, it can be compatible with the UI Bind UI and camera together using NC plugin

mcgiggles

I think the time of the piece was good and gave a lot of elements that are fun to see: the opening rivalry, the slow change in dominance, the ending climax, and a moment of superiority when the winner stares smugly at the loser and the loser looks back weakly in defeat. But mostly it seems good since it sounds like it was workable with your schedule and didn't put you through too much stress or burnout! Good luck on trying out other poses! There's nothing wrong with trying out new things, even if they don't go as planned; even if it doesn't turn out how you'd expected, hopefully there would be something to learn in trying something different. Thank you for another month of creation!

mcgiggles

The piece was very good this much, really enjoyed it! Dynamism definitely seemed like a strong focus, the ways their bodies reacted and bounced off of each other was very detailed, worked well for that position. Also their dynamic expressions that changed as the action continued was a great way to convey their energy and feelings (personally, I find intense expressions more fun than a stamina bar!). The breasts bouncing a lot were noticeable... I liked it! But I can understand if someone found it distracting and wanted to tone it down a bit. I think either way is good. Camera movements could be fun, though I feel the best parts of these positions is the clarity, so if you're losing something in the camera motion, a single, concise angle might be better (and, of course, it complicates the stamina bar). Perhaps something to play around with more.


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