Patrefans
GameMakersToolkit from patreon
GameMakersToolkit patreon

Extra quotes from the Nintendo video

🕑 Added 2016-11-12 14:00:28 +0000 UTC
Extra quotes from the Nintendo video

Comments

I think you should add reward tiers for people who choose to support you. Like previews, wip art pieces etc. Could you also check my patreon and give me some feedback? :D

Im new to patreon, i just psoted something, err umm eh idk. any tips?

Katerina

Nice!

Julian Sterling

this is such good philosophy for designing and engineering in general

Game Maker's Toolkit

Thanks for the link! Yeah, I love a good open world but when every big game that comes out seems to be a monstrous 30 hour experience, it's inevitable that gamers will start to get a bit bored. 2016 has been a great year for the more linear experience, though, with stuff like DOOM and, so I've heard, Titanfall 2. So hopefully we'll see it start to level out.

gameranx just posted a video about why some people miss linear games (it's linear vs. open world in this case). Since you had talked about this before, thought I'd mention it. Not much detail there, but it's interesting that the video was created at all. <a href="https://www.youtube.com/watch?v=pQkgbype2yk" rel="nofollow noopener" target="_blank">https://www.youtube.com/watch?v=pQkgbype2yk</a>

Game Maker's Toolkit

Programmer art and place holders I imagine. As you saw with the Splatoon protype, sometimes it's a big white box!

I'm wondering how they handle doing the mechanics before having the character. They'd have to redo all the skeletal animations. I imagine there are pros and cons no matter what you decide to do first. Having the mechanics done in a prototype would avoid character work if it doesn't work I suppose. It's a striking difference from hack &amp; slash games like Devil May Cry and Bayonetta where the character is the main driving force despite there being a multitude of mechanics.

Game Maker's Toolkit

Yeah, Capcom started with the storyline first and, for whatever reason, that conflicted with the gameplay later down the line and resulted in issues.

Pabloo

Aaah very interesting ! So... Okamoto explains in one of the quotes that they made the Oracles games in the inverted way as usually Zelda games are done, and that resulted in a lot of work of redesigning the games ?


More Creators