GameMakersToolkit
patreon
Controllers Control Everything | Game Maker's Toolkit
🕑 Added 2016-05-10 12:14:49 +0000 UTC Ah, the video game controller. That bulky chunk of plastic - bristling with buttons and sticks and bumpers - allows us to interface with alien worlds, fantasy landscapes, and post-apocalyptic wastelands. But is the design of the traditional console controller limiting the sorts of experiences designers can offer?
Comments
Doctor Professor
Games like Heavy Rain or Until Dawn take an approach that's a bit between a couple of the ones you mention - while they allow for semi-arbitrary interactions, they don't (generally) do so with a simple button press, but with a more complex gesture meant to simulate the actual motion.
Great video, Mark. I too found the controller of my PS3 very limiting with regard to what kinds of games I could play which is one of the reasons why I use my PC to play games now. That way I can use my PS3 controller, Wiimote and kb&m on the same system depending on the game.