Patrefans
GameMakersToolkit from patreon
GameMakersToolkit patreon

How my Boss Key dungeon graphs work

🕑 Added 2017-08-11 13:37:44 +0000 UTC

Comments

Nice work! I enjoyed your Boss Key series, and I like the thoroughness of these graphs. How do you edit them, I wonder? Some editors would make it easier than others, and it occurs to me it might be a fun project to create a drag/drop editor specifically for these graphs in JavaScript + SVG. You could implement all kinds of useful tools in there. It could automatically generate a layout, for example, or model-check your graph to see whether it is solvable. If there's enough interest, I might give it a shot.

Thanks a lot for posting that! I love those graphs and want to use them to analyze some stuff on my own.

They're already separated by color and shape. Perhaps a better way would be to indicate the number of keys/locks in a legend. Like 3/2 if there are 3 keys but 2 locks.

Look up Legend of Grimlock.

issa

Regarding the key problem: I would either use a different icon for the "consumable" keys and doors than for the "permanent" abilities and switches (e.g. a key and a lock not within a shape), or I would make the diamond and square "cracked" to show that they'll break and go away forever.

As a game designer myself, I have been really enjoying the way the dungeon graphs have made analyzing them easier. Thanks for sharing these, I might borrow them as a design tool for my own work 🙂

Nicholas Decker

This is super thorough! I feel like you should be designing your own dungeons at this point, Mark.

boop

One idea I get from looking at these graphs: recursive dungeons. A dungeon within a dungeon! A dungeon within a dungeon within a dungeon! A dungeon where you fall into a hole and have to fight the boss but then have to solve the dungeon backwards to find the entrance! A dungeon with a door that can't be unlocked without hacking the game, just to mess with players! DUNGEONS!

These charts are amazing. They are 100% the reason I became invested in Boss Keys enough to become a Patron. Thank you so much for making them.

Game Maker's Toolkit

i've played every zelda game before, so these boss keys runs are just for analysis. i play through each dungeon twice - once just as a normal player, to see how it feels to play. Do I get lost? Is it hard? How linear does it actually feel? Then I play it again and this time take notes on a map.

neoncraze_

Hey mark, how do you keep track of all these details? Do you do a separate playthrough that's 100% analytical and without all the fun stuff, just to note down every significant detail?

Julian Sterling

I desperately want to find a way to get Sky Keep to fit into one of these graphs but I know the best way to represent it is the in-game sliding block puzzle map they present you with ahhhhhh

Naryoril

i'm really curious about what you will do with the Breath of the Wild dungeons when it comes to the graphs. They could fall under the "everything just breaks and it’s better to just give up and cry" category...

> You may use this stuff however you like, for whatever purpose. Make new symbols or edit existing ones. Make money from it, I don’t care. Just gimme a shoutout somewhere, or at least don’t pretend that you made it. What you are saying is: it's under Creative Common By (or CC-By). It's exactly what you said: anyone can reuse, remix, reshare, for any purpose, you must be credited for, but that's all. :)

Game Maker's Toolkit

Finished A Link Between Worlds, so video will be out soon!

I. Nobes

How's the playing progress going?


More Creators