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GMTK Insider special - Playing Detective

🕑 Added 2017-09-05 15:04:39 +0000 UTC
GMTK Insider special - Playing Detective

Comments

Mark M

Love this video, i feel like a lot of your videos combine an almost documentary/educational level of research and explanation with a fun tone that works really well. It's informative but not dry, and also not just somebody sharing their opinions. Really great stuff :) I think complexity can be a barrier to detective games. The systems you suggested, while fun, would make a game that took a lot of effort. I wonder if a Cluedo type structure might work. Each case from the outset/early setup you know certain things you're aiming for - such as murder weapon, room etc., but they needn't be so specific. From there you gather information, find lies and deduct as suggested, but you could perhaps divide these up a bit based on where they're found, and remove them as the case progresses, either right away or a bit later on. That way you're never handling too much info, and you always have certain goals in mind that each piece of info can relate to, thus 'chunking' them and making them easier to parse. Plus these goals could change and evolve a bit as new info comes to light

Excellent video Mark. If I'm not mistaken, this is your longest video on your channel! Incredible amount of effort and time was put into this project I'm sure, and it's definitely one of my favorite episodes. I greatly look forward to your future projects.

mcwizardry

Great video, loved that you incorporated the movie Mystic River into it!

As much as I love detective games some games you've mentioned I've never heard of in my life. It was really eye opening and has made my wishlist grow a bit. It was a really good episode that I enjoyed watching, and it's good you did too.

Game Maker's Toolkit

Hey. You can download Windows 98 easily. Just google it and you’ll find an ISO. You can then install the games straight off CDs. Tom’s thing is great - for puzzle / detective games, I think a good hint system is a smart idea. I like hint systems with some kind of cost, like Picarats in Professor Layton.

Hi Mark! Loved the episode - I came up with an idea for a detective-style game a few weeks back, so I'm definitely filing this video away for reference if/when I start working on it! I have two quick questions for you. The first is simple - how did you get installation media to create that Windows 98 VM? I've been itching to play some of my older games lately and they refuse to run on anything modern! Second question - what do you think about failure spectra (a la Tom Francis' post on the subject: <a href="http://www.pentadact.com/2015-09-13-things-about-metal-gear-solid-v-spoiler-free/)" rel="nofollow noopener" target="_blank">http://www.pentadact.com/2015-09-13-things-about-metal-gear-solid-v-spoiler-free/)</a> when it comes to these kinds of games? I'm playing through Zero Time Dilemma right now, the escape rooms in which have a sort of deduction/puzzle feel to them, and sometimes I get stuck, which can really disrupt the immersion. I've played games before that have offered guidance without feeling overly hand-holdy, and I wanted to know what your thoughts on that were. Is it just a matter of creating a clever hint system, or is there more to it than that? Thanks!

One day I'd love to hear you explain your google-fu skills. Sounds like a great thing to have for research.

Game Maker's Toolkit

Working on a Metroid thing right now! Looking at how AM2R and Samus Returns tackled the same challenge (remaking Metroid 2)

Jakub Pander

Great insight and great episode, definitely one of my favourites. Is there any chance you could share what topics you are working on/have in mind?


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