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Q&A Part 3 - The future and identity of Game Maker’s Toolkit

🕑 Added 2017-11-08 13:55:59 +0000 UTC
Q&A Part 3 - The future and identity of Game Maker’s Toolkit

Comments

Shashank Varanasi

Hey Mark! One thing that I noticed when I first discovered your channel is how you introduced the videos - "I'm Mark Brown, and this is Game Maker's Toolkit" - somehow implying that GMTK was somehow bigger than you, which (factually), it isn't. Were you/are you planning on expanding GMTK to more people? If not to make the videos themselves, then to help you with other backend stuff? Would you consider it now?

Kerry Palmer

I personally loved the recent metroid video, it was awesome to look at the benefits of the retro design and the point of the game that most would overlook because of "clunky" gameplay (myself included), and how newer doesn't mean better

Hi Mark. Having worked on frog climbers I choked on my tea when I read it here haha. Super inspiring to see that our tiny game it's inspiring other peeps as well - and especially when coming from you. Keep up the good work :)

"Likely a platformer or a puzzle game." - just going to leave a link to PuzzleScript here :) <a href="https://www.puzzlescript.net/" rel="nofollow noopener" target="_blank">https://www.puzzlescript.net/</a>

Parachuting Turtle

I think having preferences and voicing your subjective opinions should be fine. However I might just be saying this because most of the time if I felt a video of yours voiced an opinion, I generally agreed with you. But I also noticed that I was somewhat less interested in a video if you took an overly analytical approach... Maybe because on occasion it felt like the video wasn't trying to "make a point", it was just breaking down how a game works. Which is fine, I guess, but I'm always keenly looking for the "unique game design lesson". But maybe the analytical-only video is a bit too dry for my taste. I'm not trying to tell you how to do it, of course. Just trying to give a perspective.

Josh Foreman

This is all great stuff. I've very happy for the success you've achieved and I'm proud to have been a small part of that through patreon. Keep it up!

Paolo Pace

Hello Mark, I'd love to see/hear future episodes where you have conversations with game developers behind some of the games you play. I love your take on game design and games and think it would make for a fascinating exchange. Regards, Paolo Pace

Hey Mark, I want to briefly comment on your injections of opinion. I don't think they're a flaw. I think part of being insightful is explaining why you like a mechanic, or the presentation of a mechanic. It's useful for people doing the design since they can more easily trace the steps from conception, through design and implementation, and ultimately to the user having the experience (or it completely missing). I'd say that if you're trying to be objective, that's a worthy thing to shoot for, but your subjective thoughts are just as valid and just as useful for education.

To be honest before finding GMTK I didn't know how to play video games. I've used your videos for tutorials or help understanding these games. I've never played a zelda game, nor a metroviana I've never been good at 2D platformers even the original Mario Brothers games. But I ended up buying a number of games that you've shown on your channel Axiom Verge, luftrauser (I've spent so much time on this game), Vanquish, Metal Gear Rising and a couple more. I've even wanted to create a channel for understanding game dynamics, The ABCs of Gaming.

I can hear your voice when reading😁 As a game designer, really thanks for making this channel!


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