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Thoughts on Assassin’s Creed: Origins

🕑 Added 2017-11-15 10:39:29 +0000 UTC
Thoughts on Assassin’s Creed: Origins

Comments

Andy Hutchings

It'd be great if you could cover what makes stealth games compelling in a future video, there's a lot to be discussed for how their challenge and reward is different from action or platforming challenges.

Game Maker's Toolkit

Ah probably, I didn’t play much of that one

Martyn M

You mention about Far Cry similarities... isn't the eagle literally a carbon copy of the owl from Far Cry Primal?

Raven

It's funny, because my favorite Assassin's Creed is Syndicate! I just loved going through Britain and soaring across the skies. For anyone who's played Origins - would you say the game world is barren or cluttered with things to do? I usually preferred cluttered open world games, though I do understand the world of Origins is so huge it might be a bit empty.

Matt Kimmich

I've very much enjoyed the series, but primarily because they're great for virtual tourists like me. The biggest discovery I made playing Syndicate was that the running button was the game's greatest crime; I started walking everywhere, at least the first and second time round, and it made me appreciate these places so much more. I agree that as games the AC titles are in many ways a waste of a perfectly good environment, and I'd love to see one of them do what you say (i.e. concentrate on doing a few things really well), but I know that I will keep buying them because no other games allow me to wonder such gorgeous historical sites.

Game Maker's Toolkit

Yeah, the social stealth thing is weird. That was like the /headline/ feature of old Assassin's Creed games and now it's completely gone! And good point on how Senu removes the need to climb up, beyond hitting those synchronisation points.

Think you're largely spot on. Although I think the skill tree was largely ignorable past the first few crucial skills. I think the game suffers from trying to be too much at once. Did we really need a levelling system, or boss fights? The difficulty difference in levels is usually either so impossible when a level or two higher that that area might as well be blocked off, or so easy that it's mundane. Should my successful stealth run be punished by not being able to instakill an enemy because he is an arbitrary amount of levels higher than me? Also think the game let's itself down with is parkour component, which is largely ignored in the game design. No longer can you jump around the cities, with paths to get up, down, and across quickly. Now the quickest route is generally to just run directly to the objective, around the buildings, instead of on them. Found myself multiple times climbing a building, only having to just jump down the other side as there was no path going ahead. Adding to your point of Senu being too useful, it even removes the need to climb a building for a vantage point. There is almost no interesting use of the parkour system anymore. It also seems that you can climb practically any surface by just holding up and A, with no thought about handholds, or larger vertical jumps, backward leaps etc. The joy of traversal, on which the series has largely focused on in the past, is completely gone. Another series core, social stealth, is also missing in favour of a regular line of sight, hide in bushes stealth system. Ultimately, I think Origin's is offering nothing new that we can't find in every open world action adventure game now, whilst losing a lot of what made the Assassin's Creed series interesting to play in the first place.


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