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Boss Keys - Twilight Princess

🕑 Added 2017-01-19 14:52:38 +0000 UTC
Boss Keys - Twilight Princess

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Ending up moaning? On the contrary! Your analysis is more and more precise and it is better and better each Boss Key episode. Keep Going. Nintendo must surely hire you as a consultant for their future Zelda Games. You identified many golden/ crucial/ "nightmare" keys to the Zelda secret sauce: - "Back tracking" without "Hand holding" - Alternation between "Find the path" and "Follow the path" So great and precise findings! And I am sure you still can find many questions to answer! Keep Going, your work is precious to the gaming industry.

I liked you pointing out how the dungeon key placement is used to facilitate the dungeon's narrative. I think that as the games go on, Zelda games become more linear yes, but they also become their own little 3-act narratives. Lakebed, for instance, guides you through the experience of learning its motif, layout and puzzle elements, and then from the midboss onwards, successfully guides you through the second act of putting all the pieces together, before a final stretch to the boss. The story at the end of this might not be how Zelda dungeons lost their way, but rather about how what it meant to 'be' Zelda dungeons changed. Perfectly curated little narrative adventures that guide the player with the illusion of choice and control is still impressive. Your Lakebed motion graphic was awesome, fwiw.

Mathew Dyason

Julian Sterling

Game Maker's Toolkit

Game Maker's Toolkit

Game Maker's Toolkit

alice

Gabriel Henrique Dalposso


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