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I'm gonna talk about Skyward Sword's dungeons

🕑 Added 2017-04-07 08:40:52 +0000 UTC

Comments

The new distinction between micro challenge and macro challenge is fabulous, and I can never get enough of these graphs. Be careful Mark Brown, if you keep improving these graphs, reading the graphs will be soon more enjoyable than playing the actual games. I am looking forward to see the video format of this article. I wish you more constructive feedback from every single one of your followers, but less frustration in your public research process.

Game Maker's Toolkit

Yep, and it's no problem. I have the technology!

wondermagenta

are you gonna cover a link between worlds as well? i imagine it would be difficult to capture since it's on 3DS. looking forward to the skyward sword episode!

conzeit

top notch stuff! this really makes me feel like my patronage is worth it. I know it's public but I get to interact! Never had the chance to play skyward sword, but I tried to go trough the sandship graph as if it were a paper game, I think you pretty much once you open the B lock you have to go to the past to break the window, go to the timestone room and go to modern time, get on the boat and jump trough the window (I think? that's the only way I see the window as a lock) get the C key, hit timestone to get back to ancient time, go back to the C lock, get the last key, got to the last key's lock, get the bosskey and beat the boss I have no idea wether the Buttons (that's what letter keys are, right?) are timed, or wether they stay pushed across timeleines, but all things considered graph looks decently unbroken. Looking forward to your attempt to improve the graph to make this an intuitive to look at graph, instead of a weird roleplay puzzle graph :p I wish I had more money to throw at ya. better get a decent gfx card and joystick first to join GameClub. I even had a previously purchased copy of Psychonauts!

Game Maker's Toolkit

Nope - still got A Link Between Worlds, and I'd like to tie up some loose ends like Zelda 1 and 2

Dave

The Sandship is one of the most memorable Zelda dungeons I have played. I was happy to see how bonkers the graph turned out to be. It's insane to think you're finished. So after this video you'll begin working on the actual episode huh?

Ben Visness

I wonder if you could actually treat the past and present versions of a room as separate for the sake of the graphs. That could get rid of the clock/hourglass squares but might end up making the dungeon look far more complex than it actually is.

Julian Sterling

It's been such an adventure! I've been waiting to hear your thoughts on sky keep since you started. I even tried to graph it out myself. (It's not impossible but the only kinds of graphs that show any useful or interesting information are maps) Also I'm glad to hear someone say something positive about Skyward Sword because that game is kind of special to me and I realize it's a huge awful mess but there are so many things I like about it that hit me in my sweet tooth. The orb collecting segments are really panicky, the dungeons are well conceived, It's a really pretty game, and really peaceful. Just glad other people on planet earth appreciated things about it.

Naryoril

I'm looking forward for you to graph out the Breath of the Wild Dungeons. While they are very short if you know what you need to do, they really focus on thet macro challenge you like so much. And they don't fit within the typical Zelda dungeon scheme at all, so i'm interested if your graph system can properly cover them.

It's no wonder that the Ancient Cistern, Sandship, and Skykeep are pretty much the only things I remember from Skyward Sword (those and the very stressful orb-collecting sequences)!

Dan Root

Haha, Lanayru Mining Facility is so cute! You could almost use that as a symbol to represent your graph system itself! My GF is currently playing Skyward Sword, it's her first Zelda game and she's enjoying it. I can't wait to show her the others.


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