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GMTK Newsletter (April 2017)

🕑 Added 2017-04-26 08:34:23 +0000 UTC
GMTK Newsletter (April 2017)

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I read this article on dungeon design, locks, keys, cycles, trees, and backtracking. Naturally, I was reminded of your Boss Keys videos, so I thought you might enjoy it: <a href="https://www.rockpapershotgun.com/2017/03/10/how-unexplored-generates-great-roguelike-dungeons/" rel="nofollow noopener" target="_blank">https://www.rockpapershotgun.com/2017/03/10/how-unexplored-generates-great-roguelike-dungeons/</a>

Theo Gerome

Count me in for the first person narrative games video as well! I feel like most analyses I've seen of these come from a narrative standpoint, which is fine all things considered, but it would be nice to see things from a different angle.

Manuel Alcoba

+1 for an episode on Walking Simulators or, as Brooks says, FPN from a design perspective. I really enjoyed Gone Home and I think that it was because it is really well designed, using the capabilities of the medium.

Siph

I had a similar initial impression of P5, and it only really started to click after the Kamoshida chapter. I also got way more satisfaction bumping the difficulty to Hard, which you can do on the fly now. In a way, it totally feels like the "Uncharted 4" of the Persona series: a relatively safe set of new gameplay features, but wrapped up in a far more engrossing story that was clearly given more attention than ever before. The coming-of-age aspect of P4 is still present, but instead of young adults coming to grips with what they cannot control, P5 is about characters who can change the world "for the better", which is the literal opposite takeaway. Also like U4, it places more emphasis on storytelling than player agency, and the game feels very on-rails for the first 15 hours. At any rate, I'm 33 hours in and it definitely has its hooks in me.

Game Maker's Toolkit

Not yet but I have also completely ignored the story so I doubt it will mean much :P

What I found interesting with The Swapper is how the story is built around the Swapper device, and slowly explores the impact of using the device on your/others consciousness. Have you reached the ending?

Game Maker's Toolkit

I haven't! I'm tempted to get it again on Switch. Seems like the perfect platform for it...

Zach Stasz

Hey Mark, have you gotten around to playing the Spector Knight levels in Shovel Knight? I wasn't a fan of the Plague Knight ones (controls were funky and the levels were practically the same in Shovel Knight), but Spector Knight rocks! Great controls, interesting story, and funny dialogue. It's crazy how many good games there are to play right now, so I wouldn't be surprised if this doesn't get more attention. Here's to another great month!

I hope you do make that video about First Person Narrative games! (I prefer that term so much more than the pejorative "Walking Simulator" label) And I would absolutely love to see you break down the Metroid Prime series in its own batch of videos. Can't wait for the playlist!


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