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Thoughts on Prey (2017)

🕑 Added 2017-05-14 09:54:49 +0000 UTC
Thoughts on Prey (2017)

Comments

mcwizardry

The game is exceptional, especially the world-building and the station design. I would say the weaker points are the enemies and sometimes the game overwhelms you with quest updates, audio logs, radio communication, NPC dialogue and station dialogue that all fires off at the same time.

Game Maker's Toolkit

Nope - couldn't even find a sneaky reference to Tommy Hawk anywhere in the game :P

Rich Stoehr

I've been back and forth on whether or not to get this game. I just picked up Dishonored - yes, I'm way behind - so I'll probably at least go through that first and see where I land after that. Thanks for the thorough thoughts on Prey, Mark!

Alex

But does the game have a Native American with spiritual powers that uses a wrench, goes through portals, opens alien "vagina doors", and has to fight and kill his alien-deformed girlfriend after trying to save her for the entire game? And does the new Prey have a ghost bird? If none of the above is in it... Old Prey: 1 and New Prey: 0 (The ghost bird was the key factor here)

Game Maker's Toolkit

Oop, yep you're right. Will fix that up!

David Rodríguez Madriñán

After playing both Dishonored games I'm a bit lukewarm on Arkane... I love the worlds, the level design, the exploration... But the controls, combat and stealth I can't stand. Prey seems a bit better in the demo at least in the stealth aspect, since it doesn't have it, but I'm too intrigued by the ability to turn into a banana and shoot goo, I have to try it. Btw, I think there is a typo, unless the powers have weird names in the game "by hacking turrets and using telekinesis to temporarily put robots and enemies onto my side. And I used the TK ability to pluck explosive canisters from across the room" I'm guessing TK is telekinesis and the first time you meant telepathy? I hate to be that guy but no really I love to be that guy x)

Having finished the game a couple of days ago, I pretty much agree with everything you said here. I enjoyed my time in the world, and Arkane really do seem to be a master of level design, as they consistently craft fun, beautiful, and logical game worlds to explore, and the fact that every single person on Talos 1 has their own assigned Workspaces, Rooms, Computers etc., it really creates a feeling of a cohesive world. But the combat system just doesn't have enough flexibility to warrant a future replay from me, unlike System Shock, Dishonored and Deus Ex, and that's dissapointing.


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