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GMTK Newsletter (June 2017)

🕑 Added 2017-06-26 10:37:51 +0000 UTC
GMTK Newsletter (June 2017)

Comments

Game Maker's Toolkit

maybe one day - i'm still very noobish at the whole thing. but i'd like to do it eventually, yes. (Turbo button's got some great videos on the subject if you haven't seen them)

wondermagenta

any chance we'll see another video on 3D beat 'em ups seeing how you're playing through the DMC series now? the idea of "what makes a combat system good/deep" is something i think about a lot and i'd be interested to see more videos on the subject. imo mainstream discussion on this sort of thing isn't quite where it should be, souls-style combat is dominating the induistry at the moment and i feel like we're losing sight of how much deeper we can actually go in terms of 3D melee combat.

Mathew Dyason

Excited for the genre vid! I find it amusing that by definition Dark Souls is a JRPG but couldn't be further from what our idea of a JRPG is. And then something like Undertale could happily sit as a JRPG, but doesn't really have any stat progression and wasn't even made in Japan. It's obvious the "Souls-like" is becoming something of its own, looking forward to hearing your take on it.

Anom

Thanks for the update, Mark! Looking forward to your video about the Patrick Klepek's article. Cheers! :D

Game Maker's Toolkit

Looks cool, dude! Really captures the elegance of the game

Sandro Dall'Aglio

Talking about ARMS, I've written an analysis with a graph to show how he builds a lot of variety around his simple "VS Fighting trinity" (attack, defense, throw) core. Sadly it's in french but if it's usefull to someone I can translate the graph. <a href="http://uncoindepixel.ch/arms/" rel="nofollow noopener" target="_blank">http://uncoindepixel.ch/arms/</a>

GMTK game jam? Sounds exciting, though it's a pity I don't have time to do game jams these days. I expect the results to be rather interesting.

Dragonnox

Talking of ARMS and Nintendo, I'd enjoy a video about how Nintendo come up with new (modern) IPs, and how they made them work, and/or how they took existing genres and did enough with them to make them succeed. There's ARMS of course, and Splatoon (with Splatoon 2 coming up). Looking to older examples, there's Animal Crossing and Pikmin. And if Nintendo is too niche, perhaps a video in general about how game developers in general come up with new ideas for game design.


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