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Everything I learned about cameras (Animated GIF heavy!)

🕑 Added 2019-05-11 10:29:58 +0000 UTC

Comments

Marco David Carrasco

I agree that to some extent the player is like a cameraman while playing games that use a non-fixed third person perspective but I actually enjoy it, esp in games with great art direction like Zelda Breath of the Wild. To each his own, I suppose!

Shannon Blue

Great post!

Mitchell Flint

I'm so happy you made a video on cameras! and i kinda wish you had brought up the camera that follows to your back thing in the video. I only mention this because my girlfriend has a learning disability, and the camera controls can often make or break a game for her. It's basically impossible for her to play anything first person, or that solely requires manual camera movement. But anything with a fixed or even overhead camera is so much more accessible to her, sims, diablo, and stardew valley being some of her favorite games because of this. Dragon age Inquisition was also one of her favorites because the camera turns like it does in red dead redemption 2. It was something i had never before even paid attention to or thought about until i got with her, because I'm so used to manually controlling it, even on games that move it automatically.

Aadit Doshi

I really appreciate this much detailed info. Even if you are working in the industry the hardest part is to consolidate all these good tricks and standards into one location. Usually you hope there is a good GDC talk that covers the technical design aspects of it. I appreciate the accessible packaging of this content.

David Elliot

This is awesome. I am the middle ground between industry pros and casual viewers... a fresh indie developer. Thank you!

Fabian Fischer

Great collection! This 3rd-person complexity is basically the reason why all those games to me feel like "cameraman simulators" to differing extents. I'm playing the actual game and also fighting the camera on the side. As someone mostly looking for focused experiences, I tend to avoid them these days.

MikiP0

And now imagine how many more problems you encounter when you're making a single-screen multiplayer game (couch multiplayer)... really interesting read. Camera control design is definetly one of the most overlooked difficult parts of gamedev.

I think the Sonic Forces camera is actually purposeful. The game needs to make you feel you're going really fast and seomthing like a slight nausea can actually sell this.

Calliope Rannis

I'm not much of a techhy person and this post was still accessible enough to me to be interesting! I can understand not putting it in the video though, would bloat the thing a bit.

Daniel Crowley

Don't forget about focusing in the Zelda games, on a snap-to point, enemy or just into open space.

Game Maker's Toolkit

They show up for me on mobile! Are you using the Patreon app? I haven't tested on there...

orange slice

Well, I don't see any gifs. Is it cause I'm on mobile?


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