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Patreon First - The Rise of the Systemic Game

🕑 Added 2018-02-13 16:49:42 +0000 UTC
Patreon First - The Rise of the Systemic Game

Comments

Andrew Carvalho

I agree with a few people who have commented before in that you can explain a bit more about giving entities wants and needs. An excellent example of this is Slime Rancher. There was a talk last GDC that breaks down the system incredibly well. <a href="https://youtu.be/GbVFa89kUhw" rel="nofollow noopener" target="_blank">https://youtu.be/GbVFa89kUhw</a> It may be a good reference to give if people are looking for a more detailed explanation of how these systems can be built and work together to create unexpected behaviour.

Ben Marrinan

Great video. The 1 second sound-byte that really sticks to me is the term "chemistry engine" from this BoTW GDC talk: <a href="https://youtu.be/QyMsF31NdNc?t=38m18s" rel="nofollow noopener" target="_blank">https://youtu.be/QyMsF31NdNc?t=38m18s</a> (whole talk is definitely worth a watch if you haven't seen it). By creating a game using not only a physics engine, but a chemistry engine as well, they were able to multiply possible interactions/scenarios in the game a great deal.


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