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What Makes Celeste's Assist Mode Special | Game Maker's Toolkit
🕑 Added 2018-02-20 20:08:19 +0000 UTC Second video for February, is a look at assist modes, safe modes, cheat options, and communication. It's a semi follow up to my Dark Souls video, where I work through some thoughts on designer intent and player preference.Lemme know what you think!
Mark
Comments
Game Maker's Toolkit
That’s interesting - I guess it works the same way. You’re warning people that the game might be frustrating but ultimately giving them the power to decide
OSW Review
I really enjoyed this Mark! Question, how did you feel about Rise of the Tomb Raider's difficulty option? It tried to convince you not to make the game harder (the opposite of what you usually see) when you hover on turning the waypoints off, saying it makes me the navigation/game much harder.
Matsuuu
Excellent video once again, Mark! Love your content, and wanted to tell you that you are my main source of motivation when it comes to game development!