Patrefans
GameMakersToolkit from patreon
GameMakersToolkit patreon

GMTK Insider (March 2018)

🕑 Added 2018-03-28 09:46:31 +0000 UTC
GMTK Insider (March 2018)

Comments

Aadit Doshi

If you are making a video on Co-Op games a cool approach would be "How to make players not feel like Player 2", about how Co-op games that originally start off as single player with tacked on Co-Op make the other players feel redundant.

Camui Kushi

Glad you went with that thumbnail. It put Snakebird at the front of my mind going in, and when you got to the explanation of level 10 I ended up pausing the video, buying the game and giving the level a crack before continuing the video. I really dig the game, so thanks for that!

Krit Petty

Agreed. I just played through Lovers in a Dangerous Space Time with my son and it was an awesome co-op that requires clear communication and strategy but is simple enough of a concept that it's accessible for an 8 year old too. I think a video like this would be remiss not to talk about large group coop such as a WoW or Destiny Raid. There are also passive coop games like Mario Odyssey, or even most campaign based coop (Halo, Gears of War, etc.) where the extra players basically just serve as extra firepower in the same sandbox. Could also talk about failed coop games that seem like they should work in theory like the assassin's creed games, but flounder the execution. Oh, and of course, to stay relevant, Sea of Thieves.

ThunderRazor

Actually the 'cool' co-op games might be a great idea to do next! Similarly to your Doom video on orthogonal design, I find orthogonal co op experiences to be the best. Meaning, the players have dramatically different rolls so they each contribute in their own unique way. Great examples for me are Rayman Legends and Affordable Space Adventure, both on Wii U. One player controls the character on screen while the other supports on the touch pad and you have to have nearly constant communication to keep it together. Some co-op games let you create this yourself; such as Contra III where one person will keep Flame to take out missiles and the other keeps laser to take out the boss. I just find that kind of co-op much more interesting than the common beat 'em up which most characters are almost identical.

Annihilation does seem to end on a rather, uh, blank note. Might be because Garland was trying to wrap up the story in his own way without relying on the books. Although it fits thematically, it's rather anticlimactic. But there are so many scenes which are just primal in their restrained intensity. It's nice to see a sci-fi horror movie that doesn't try to ape Alien again. It's just not on the level of other Netflix film failures, I feel. I'm also stunned how this movie doesn't get more attention for its female-centric cast. And hope next month goes better for you, Mark.

Calliope Rannis

Yay! :D Looking forward to that then!

Game Maker's Toolkit

I actually just figured out the angle for that co-op episode and wrote the first draft of a script so I guess you can expect that in April :P

Game Maker's Toolkit

That would be the NHTV in Breda

Hey Mark, I was wondering at what Dutch uni your giving a talk?


More Creators