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Making an Impact (GMTK Insider, August 2018)

🕑 Added 2018-08-30 10:11:13 +0000 UTC
Making an Impact (GMTK Insider, August 2018)

Comments

I've been pushing a steady ~80 students a semester your way, doing what I can to help the cause ;) Seriously though, it's crazy how many more students have already seen your videos recently. The other day I had one ask me about how to approach a game analysis for a written assignment, afterward he said "Oh, you mean like a Mark Brown video?" ... yes! Exactly!

Blaine Talbut

Good, careful, surprising games criticism like yours is rare. I'm disappointed to read that you think the value of your videos is primarily instructional. Anyone who needs to decide where they stand on the question of player agency vs. directed experience benefits from seeing it worked out in a specific, real context, as you did with your defense of backtracking in Boss Keys (especially if they disagree with you!). Your Zelda videos would have a lot less meat on the bone if you had cut that material because it was too subjective or too abstract to be of use to the working adventure game level designer. Your video on Metroid 2 is a persuasively argued reminder that what we see as “issues to be solved” might actually be key to constituting a game’s meaning. Surely that’s not valuable only to people remaking Game Boy games? I think it’s the fact that you criticize games as craft that makes your stuff useful to craftsmen—as opposed to most games criticism, which isn’t useful to anyone at all. But we’d all lose out on something special if you took away from this that your work is most useful when it’s imparting narrow lessons about craft.

Game Maker's Toolkit

Thanks Kyeli! I made that change in Episode 2, and will continue to work on my language for this series

Miles07

You won't always know which episodes are "unhelpful" though.

Kyeli Smith

I cannot get enough of the series on disabilities and gaming. It's so amazing, so rare, and so desperately needed! One thing, it's "people with disabilities" rather than "disabled people" - one makes us feel like we're people first, the other tends to make us focus on our disabilities. As a person with several different disabilities, it's a small difference, but an important one. That said, everything else in the series is fantastic. I've felt overlooked by game devs my whole life, and here you are talking about it all. Thank you! <3

Josh Foreman

Hell yeah! The reason I support you here is because I consider your work to be continuing education. And for the record your vids get passed around the studio on a regular basis. That's probably true of most studios.

Tanner Methven

Even though they aren't making games, all the people I know who are interested in how video games work are watching GMTK. Everyone's video essay playlist is a bit different, but you're the one constant so I think it's safe to say your doing a damn good job.

Seth Powell

As a AAA dev myself (well I was until last week, I've just left and am now going indie!) I've found your videos immensely useful in conveying ideas within the team. I regularly share your videos when trying to hammer home a point as you lay them out in such a digestible way that just resonates instantly with people. While I wouldn't say the concepts are new, it's your delivery and structure of them that just allows them to make sense to everyone. Also, I'll add that many of my friends also share them routinely around the studios they work for (all major AAA companies). Just wanted to let you know that your reach is spreading far and wide.

Felipe Dal Molin

More than helpíng us developers in making our games, your videos are of immense help in making design knowledge more widespread. As a designer, it is often difficult to get a point across and communicating an idea that's based in previous study and experience rather than common sense. It's way easier to do that when we have high-quality visual material to back it up and make it simple to understand :) The same goes for talking to students. I think you're helping form better, more informed game criticism too. Critics, players and developers win with criticism that's based not only in raw opinion and common sense, but in deeper understanding of the craft.

Rich Stoehr

With the excellent analysis and quality and depth of your videos, I think developers would be stupid not to be watching them carefully! I'm glad they're not stupid. ;)

Game Maker's Toolkit

It's out! I actually did a video about how good the design was, before I knew GMTK was an influence :P

"There’s one huge AAA game that has awesome design, where the level designer sent me an email to say they used my videos. But unfortunately I was sworn to secrecy! Gah!" Will you be able to tell us which one when it comes out ?

For me, the metroid remake video inspired me to watch out for what values to keep in mind when designing games. How small changes can impact the entire feel of the game. Please do keep making videos like these, as they inspire to keep a certain quality and to think different than what I at least did when designing. Thanks for all the great content!

Dan Root

Well your Celeste video has certainly given me the inspiration and idea to have a "Fun mode" in my game I'll eventually make, which removes any kind of hindrance from death so you can blast through and just have fun.

As I write this I am literally in the process of adding some assist mode style features to The Persistence. We're also hoping to add in various other accessibility settings and tweaks, too. This came about as a result of me simply asking in a meeting, 'hey, can we do some accessibility stuff?', and it's thanks to GMTK, as well as Noclip's interview with Ian Hamilton, that I felt compelled to ask such a thing in the first place. I don't imagine the number of people that will benefit from such features in a niche PSVR title is huge, but hopefully there's a few, and it's something I definitely want to push for on future projects too. So I guess this is just a big 'thanks!', Mark, for doing what you do; keep it up! I'm really enjoying the accessibility videos & am actively changing the accessibility features I'm working on based on what I'm learning from your videos.

SForM

Yo that shoutout to Every Frame a Painting my fav YT channel. Honestly speaking your channel reminds me so much of what tony Zhou was able to do in every frame a painting and between that and GMTK got me into watching video essays

Aadit Doshi

Of course you have been highly influential! Why do you think so many people want to back you on patron? We really believe in what you are trying to do! Games has so many diverse elements to it, it's hard to explain specifics. So now instead I just link my team to your videos.


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