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GMTK Insider (October 2018)

🕑 Added 2018-10-29 20:00:02 +0000 UTC
GMTK Insider (October 2018)

Comments

Luis Guillermo Jimenez Gomez

Looking forward to all of this. As an aside, that standalone omnibus episode for the level design of the entire Zelda series is off now, right? I know that was the original plan but I understand it's off the table now. You've done enough on the Zelda franchise for a lifetime.

Harrison Kehler

Can't wait for the analysis of Metroid Prime. (And Metroid Prime 4 in the future)

Mark M

Interesting about the spiderman video. It seems like critics have a different perspective than fans, most fans aren't bothered whether a game does anything new or different, just that it does what they want. Weird because you'd think of all games, Spiderman would be suited to more in depth movement, but there you are. There's definitely something to be said for what fans want vs what critics, analysts and game designers are interested in, I think that could be an interesting video.

Matt Glanville

I really like the sound of the "influential games" series. Also on the topic of "every game is Rock, Paper, Scissors"... You may be aware of him already, but David Sirlin is a good person to read up on (or maybe speak to). He's written a lot about competitive level design and designed the game Yomi, and he did the re-balancing for Puzzle Fighter HD (amazing game). Quick Google result: <a href="http://sirlingames.squarespace.com/articles/rock-paper-scissors-in-strategy-games.html" rel="nofollow noopener" target="_blank">http://sirlingames.squarespace.com/articles/rock-paper-scissors-in-strategy-games.html</a> But there's probably way more on his site. David was also interviewed on Designer Notes podcast which is well worth a listen: <a href="https://www.idlethumbs.net/designernotes/episodes/david-sirlin-part-1" rel="nofollow noopener" target="_blank">https://www.idlethumbs.net/designernotes/episodes/david-sirlin-part-1</a>

Camui Kushi

If you’re playing the game for combat and hate the traversal, then probably open world games aren’t for you? That said, almost everything AAA is open world, so people who just want combat are in a tough position.

Mitchell Dale

As one of those Spiderman naysayers with as far as I can tell one of the most liked comments on that video, I hope you didn't read too much negativity in the tone of it. I disagreed with that one opinion, but I still thought it was a great video overall, I left a like and am of course still a patron haha. I do find it fascinating to hear the things you no longer value in video games as my experience is very similar but different. I'm also tired of story games and could write a whole essay on how I think it's a tragic waste of the only unique aspect of the medium to focus on dictating a pre-written narrative (it resonated with me so much when you get mad at RDR for forcing you to follow the mission's script). Short and to the point though? No way, give me something I can spend at least 100 hours on!

James McNeill

Really looking forward to seeing some stuff on multiplayer games. I think Mario Kart and/or Smash as series would be a beautiful topic to look at for balancing and also a massively long-standing game like Team Fortress 2 or something similar would be a great topic as well. Looking forward to seeing what's in store regardless :)

Katja Petrovic

"Certain things that “typical gamers” (if they exist) really like - 100 hour games, detailed stories, violent combat - don’t work for me anymore. I like short and to-the-point games, I find most stories in games pale in comparison to other mediums, and I’ve shot and stabbed enough virtual people for seven virtual lifetimes." Preach brother.

Gordon Freischlad

Super excited for the series on influential games!

Qwertystop

I'm not sure whether or not to hope "other Metroidvanias" includes Hollow Knight. On the one hand, it did feel fairly different from e.g. Super Metroid in terms of number-of-paths-available (that didn't just lead to minor collectibles). On the other, that might just be my poor memory of Super Metroid. On a foot, if you pick something that isn't Hollow Knight, maybe it'll be something I haven't already played.

Calliope Rannis

I think I already said it back then, but I'll say it again: the effects in the Mega Man 11 video were lovely, and I would happily see similar stuff in future too when it's relevent!

cptnoremac

When you talk about the handheld Castlevania games, can they please, please not be Aria of Sorrow and Dawn of Sorrow? Those are the mainstream ones everyone wants to talk about, and it really perms my hair because Portrait of Ruin and especially Order of Ecclesia are so much better and more interesting.


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