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Thoughts on Red Dead Redemption 2 (No spoilers)

🕑 Added 2018-11-07 14:11:01 +0000 UTC
Thoughts on Red Dead Redemption 2 (No spoilers)

Comments

ernest leitch

I was looking forward to this game but have been struggling with it. I'm still in chapter 2 but having a hard time finding the fun. I was stuck for a long time on "The first shall be the last" mission. It's in an "off limits" portion of the map and you're swarmed once you enter. I tried looking for tips to get through the mission but nothing really helped. My problem may have been doing the jailbreak mission in strawberry first because the bounty hunters made it really difficult to go anywhere. I finally found a spot on the map the two guards weren't close to and was able to reach the mission start point. After finishing the mission I was surrounded by at least 7-10 bounty hunters. I paid off the bounty from the strawberry mission and the game finally calmed down. I want to finish the game but between bounty hunters and the world being openly hostile toward you when exploring I'm having a hard time enjoying it.

Me too

So great

I quite like it :)

John Yorke

I found this analysis quite hard to read as I’ve been having an absolute blast in RDR2 and it’s made me question everything. It feels to me like a role playing game in the most literal sense. A lot of what I do in that game are a result of me thinking as Arthur, eg. “I need a drink after that” despite the drink having little to no impact on the game - I just felt like Arthur needed one. And the same goes for sleeping, procrastenating, bathing, getting my hair cut - more so than any other game I’ve played I have got invested in the character and his wants and needs. There’s gotta be something to be said for that.

Then you should play New Vegas. Every factions and NPCs react to your choices. And if feels more ALIVE than RDR 2 which has no choice and does not make you feel like you are having some important role in the world. I am not saying RDR 2 should have same amount of choices just like New Vegas has. What I am saying is that RDR 2's world felt really void and dull compared to other good open world games. Even some games are not open world like Prey and Dishonored.

Mitchell Dale

Preach!

Erika Ironer

I do believe that if you liked the first Red Dead and what it tried to do with immersion trough a cinematic way, you’ll like this game.

Katja Petrovic

These sound similar to criticisms you had of the latest Tomb Raider - elements that conflict with and undermine each other (e.g., scripted story/open-world exploration; likeable main character/massive violence). I would love an analysis of why so many AAA games have this problem. It's like the devs decide ahead of time what elements "need" to be in the game and then splice them together regardless of whether it makes sense.

Alot of this kind of open world design was archaic after Ultima 7 came out way back in 1992, let alone since RDR1. Maybe even Ultima 6. And again, in certain respects, after Morrowind, STALKER, FarCry 2, etc.

In addition, I'm pretty sure this is a problem that most Rockstar games suffer from. Having "making money" be the incentive of EVERY side activity in these open worlds instantly makes them all pointless the second you give the player $100,000 for doing some shallow scripted main mission. Rockstar seriously needs to revise their game economies. I swear Rockstar have the only games that could benefit from incentivising a bit of grinding. They had no problem letting players grind in GTA Online..? Wonder why that was..?

Great piece. You touched upon my main issue with the game here. Once I realised this, I immediately struggled to enjoy the game in any capacity. Beyond a few characters telling me off, there's absolutely no incentive to feeding the gang. It's literally a fake mechanic. I know they can bring more money into the camp if they're well fed, but that ties into another issue I'm having. What's use is Tilly bringing 80c into the camp's fund, when I can just dump some of the THOUSANDS of dollars I have been too generously given in main missions? I've already bought all the camp upgrades, all the weapons I need, souped up my horse, and I STILL have a surplus of money to spare. I'm not even half way through the game, too.

Well the sales numbers are telling otherwise. "people" criticizing the game is mostly the vocal minority on net, I believe every one else (even those minority) are having hell of a time with it. The first game was also bashed with criticism but eventually was a massive success and left a huge mark on the game industry.

I don't get it. You have the cinematic and scripted side of things and also get the amazing systemic world at your disposal. I agree to some extent that they could implement something like nemesis system here, but you already got an extremely intelligent wild life and you can go at it. The nature is doing its thing while the people are going about their business as if they are really there. I have not experienced a more alive open world, every other open world game looks dull and void compare to this.

I'm about 20 hours in and spent a good chunk of that freely roaming around the map, and what's bothered me the most is the lack of incentive and reward the game provides for playing in that style. I came across a huge cave network, only to find that there was quite literally nothing in it. I was so annoyed I looked up the place in a guide and it turns out it serves a significance only if you complete a specific chain of events that in reality shouldn't affect the appearance of that event/item (trying to be vague here). And this happened time and time again where something would catch my eye or I'd stumble into something truly unique-looking only to have nothing happen -- no rewards, no NPCs, no insight into local lore. At least in BoTW if a mountain top caught your eye, you would find a korok seed at a minimum, but no such luck in RDR2. Exploring is rewarded sparingly and/or through the linear and boring "Challenges". There are so many interesting and beautiful parts of the world, but they're so rarely made to be interesting to the player's own ambitions.

Maene Erinys

I was going to write a comment in the main thread, but you summed up all my thoughts so well that I'll just add to it. I agree that making the camp more central to the gameplay would be nice, the main missions are a too scripted and that the "shoot or shoot" situation is indeed lackluster, but boy am I liking RDR2 way more than I thought I would (which wasn't much). It is actually the opposite of BOTW for me, which I had high hopes for, but ended up not even finishing (granted, it was in part caused by my frustration with the very bad framerate in the Wii U version). I think it is in great part because in BOTW, I always felt like all I could do was combat or trade, and since it was a "save the world" story, any time I tried to explore, it was a waste of time, while in RDR2, I played more than 15 hours, and I'm barely finishing chapter 2, because since there is no urgency in the missions and there is more to do than combat, I feel pretty OK to play one hour after work, and just go around trying to get someone to pay it's debt, then help someone on the road, find a wolf, take it's skin, go to Valentine to sell it, end up visiting the Saloon, drink some beer, play some poker, get in a fight, take a shower afterwards, then go back to camp to celebrate the return of a certain person. The main thing that is making me fall in love with this game is how I can create my own narrative, without needing to resort to violence that much. Sure, it could be better, but it is making this job way better than BOTW for me, in a setting where (at least for now) I don't feel like I'm wasting my time, because (at least for now) I don't need to save the world, fight the big bad or save a princess, I can just live a life as an outlaw in the old west, and however limited it is, I'm enjoying it greatly.

Josh Foreman

Glad to hear you bring up the design uncanny valley. I haven't heard that talked about before. I mentioned that in one of our game analysis vid. (Link to the proper moment below) I'm curious if anyone else has seen conversation on that concept. <a href="https://youtu.be/6viAQjxotfc?t=521" rel="nofollow noopener" target="_blank">https://youtu.be/6viAQjxotfc?t=521</a>

It seems like there's a divide in the gaming world: Metacritic has ranked this game up among the greats (Ocarina of Time, etc.), but many gamers dislike the game for the same reasons you mention. Are the mainstream gaming media out of touch, or do they have a gaming preference (i.e. for open-world concepts, realism, and great graphics opposed to gamer types like yourself Mark who push for innovative and polished gameplay).

andSam

I'm curious how I'll like the game when I get to it. I've always been a fan of both linear action games and open world games, so it kind of sounds like it's the game for me. I've never thought about disliking it because the two halves are at extreme odds, though.

Good write up, though I'm definitely more positive on the game than you. Things I'm not liking are the archaic, needlessly crusty controls (the shooting is still just as garbage as Rockstar's past three games) and the overall sense that the game is, indeed, the same thing we've played before just with some fresh paint.

So I do agree with you on the flexibility of BOTW's open world. You really can solve problems in a multitude of ways, and is much more of a sandbox than RDR2. But ultimately BOTW's story left me cold. I wish I could experience how the world is different after Ganon is defeated. Link is a silent protagonist and his internal character motivations are lackluster. That's generally been the case in Zelda games, but in BOTW even more so, since Link has lost all his memories. I'd much rather play a version of BOTW where the story revolved around the events that were depicted in those cutscenes of Link's memories. I'm not yet complete with RDR2's main story, but I have really loved listening to the character's interactions with each other and their responses to the events of the story. Reading Arthur's journal after each mission and seeing his insecurities and anxieties is also really great. So to the extent that RDR2 prioritizes story over 'sandboxness', I don't mind. The biggest point I agree with you on is the missed opportunity in RDR2 on making the camp mechanics more central to the story. It's disappointing to hear that the level of progress in the camp does not significantly impact the rest of the world.

Kyle O'reilly

Ctrl+F Howdy Partner = 0 results.

I agree. It's very clear to me that this is as much as problem with the nature of the industry today as it is with game design. This is an industry where the vast majority of media attention given to any game has moved on to newer releases long before the novelty of such gimmicks wears off.

Don’t agree with the idea that the game isn’t systemic enough. I feel like a lot of what Rockstar has done to make the world feel alive and connected in this game shows in someone interactions outside the world. Your video about systemic games where you praise GTA just for having a wanted system is present in this game too, and if anything it’s actually added onto in comparison to their other games because witnesses are now a gameplay mechanic where you have to choose what to do with them, instead of just magically getting hunted down by the cops while you’re in the middle of the desert. I feel like you bringing up the random encounters on the roads that can either come back to help you or haunt you as just snippets is sort of disingenuous, too. You can kinda say the same thing in terms of Watch Dogs 2’s gang system, they’re just small examples of over-arching connectivity, which is in RDR2 with the concept of the honor system which has a whole lot of rewards and punishments depending on if you want high or low honor. I agree with that gameplay being generic and outdated though. It seems like every other Rockstar game but with a coat of paint applied to it. But I enjoy that, Rockstar’s games usually immerse enough to get me to enjoy and complete them and the variety in things you can do outside of missions if sort of what people enjoy Rockstar games in general for.

Great read. And I don't even have a PS4, but I becomed interest in it given all the fuss. Thank you.

Enjoyed this read, thank you.

Erika Ironer

That’s so strange, I loved both BoTw and Red Dead 2 for essentially the same reason, making me feel like I’m alive in a breathing world. I feel both games successfully did that. Red Dead 2 was just more linear then BoTW, but I enjoyed the characters and story so much that Many of us were invested on doing the story, i guess it just come down to if you want to play this type of story on a game and you always seem like the type to not play games for its story :)

For me playing Red Dead 2 made me miss BotW for some reason...

I think what you describe is a result of the development method Rockstar has chosen to create the huge games they're known for. You could make systems that tightly interact, like some of the other open world games you mentioned. That would take a lot of coordination, and gets exponentially harder as the dev team grows. Or you could just make a lot of "stuff" to put in the game, which scales up much more easily. It seems to work out for them sales wise.

Jackson McMahan

Sorry to hear that Red Dead 2 is disappointing. As someone whose only experience with this game is watching footage, I can definitely see where you're coming from in that the missions are restrictive, realism may not always be necessary, and the world lacks the mechanical scope of others.

Game Maker's Toolkit

I think I'd like to do something on this genre-wide issue of having a disconnect between the missions and sandbox, and how certain games have tried to fix it

Reutermo

Good write up. Even though I don't agree on all your points (I think the missions are pretty good and varied, especially for a Rockstar game) I can totally see where you are coming from. Personally I am surprised how much I like it. The first game never really catched my interest and GTA isn't my sort of game at all, but here I quite like this little Cowboy simulator. I would if it was a little more RPG-esque though. I quite liked the gang and the people in it, and would have loved to interact with them more. Maybe in some sort of Dragon Age way where you could have become a close friend to one, rival to another and a lover to a third and so on. There are some really interesting characters there and they hint on cool backstories, would have loved to know more about that.

James McNeill

Are there any plans for a full-fledged video on RDR2?


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