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Insider - The Year Stealth Games Got Serious

🕑 Added 2019-01-02 13:16:36 +0000 UTC
Insider - The Year Stealth Games Got Serious

Comments

Blaine Talbut

As Tyler Merle mentioned, it would be more surprising that these games arrived at the same design decisions if I better understood how they were different. Like: how do these stealth mechanics serve both Thief's immersive sim sensibilities and Metal Gear Solid's cinematic goals? Also, I love your historical approach here, which I also loved about the Zelda season of Boss Keys. I hope you continue to explore how to fit game design into a historical narrative!

Tim Romero

I was entertained by this typo: "Solid Snake, a solider"


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