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The big GMTK update post

🕑 Added 2021-11-16 08:24:30 +0000 UTC

Comments

Celes

Regarding OTL: From my perspective the YouTube algorithm is at fault as well because some videos aren't even popping up in my recommended list. e.g. the latest Boss Keys was featured pretty prominently, but the OTL videos were not. Also from my personal experience as someone with a serious pile of shame problem, I tend to not watch things that may spoil something. I still have to finish all three games you featured in OTL so I will not watch them before that. More general videos or Boss Keys don't spoil anything so I watch them immediately. Maybe the almighty algorithm is aware of that. Who knows?

Mark M

Glad to hear changing things up has helped you! I think it's important for a creator to follow their passions rather than what they think an audience wants. I've really enjoyed Developing so far and am looking forward to more.

Benj

I can see why people might not be jumping into On The Level, but I've been finding them very interesting.

Mark Gould

I really enjoy these longer blog posts. All of the information here was very interesting to me and it's really cool to see this kind of behind the scenes stuff.

+1 On not watching all On The Level videos due to wanting to play the games first. It's a good incentive for me to do so though

John Roebuck

Like I've seen others here say, my views will be added to the On The Level videos once I've finished the games (or decide that I probably won't be playing them ever).

Game Maker's Toolkit

Good feedback, cheers!

Jason K

Hi Mark - I know you probably don't read all the comments, but on the off-chance you see this one, I wanted to clarify an important point about video viewership. In your post, you wrote a lot about how viewership numbers are a factor that influences your decisions on which types of videos to produce. However, I think the reason I - and many others - have decided to support you on Patreon is exactly because I *don't * want you to feel encumbered by the YouTube algorithm. I want to support you directly so that your focus doesn't have to be on making videos that will get the most views, but on making videos that you think are interesting and give you satisfaction. Now, that's not to say that you can't consider the metrics at all, but I also hope you understand that, speaking generally for this community, we want you have the creative freedom to do what you want. That's why we're here. Thanks for this update, and I'm looking forward to the next Developing video!

Lily W

Regarding On The Level, I think doing more videos like the Hitman one would work well, but I also think the longer OTL interviews would work well as an audio-only podcast. I don't think there's much lost from having to explain what's happening on screen as opposed to showing it in a video, and I assume it'd be slightly lower cost at least for editing. Plus that way if it stays a less popular series than the others, it wouldn't hurt your overall channel metrics

Even slightly older games such as Jedi Fallen Order, or something from the Halo series

Totally agree with the other posters about OTL. As a level designer myself, I find the information completely invaluable, and I learn and I'm inspired by every episode. It is going to be more of a niche audience in general for that type of video, but like others have said, I find myself waiting to watch them until I've played that game because I don't want the spoilers. No one is going to complain when you "spoil" a game mechanic, but levels are the way that games tell stories, and if people haven't played the game, they don't want narrative beats or puzzle solutions spoiled for them. I would love to see if you can wrangle up some interviews for levels from older, more classic games.

Mustafa Haddara

I’m sad to see OTL go— I quite enjoyed it —but I understand why. I’m looking forward to more episodes of Developing, and I’m really glad to hear that it’s been going so well!

Mark van der Salm

It's wonderful to read that the Developing series is helping combat the GMTK burnout! I've enjoyed both episodes thoroughly and am eagerly waiting for the next instalment. You mention the narrative structure of the series and contrast it with the "dev blog" style. I'm really glad you're doing it the way you're doing, because both videos have a clear message and they really teach something related to game development, instead of, as you say, just talking about what you built this month. That makes the videos feel like proper GMTK videos despite the different topic. I love it! Keep being awesome! P.S. I hope you're enjoying married life 😄

Virak

Oh, I'd be excited to see your game on Steam! I imagine that the "getting my game on Steam" process isn't 100% straight-forward and can probably an episode all its own. Maybe can even make an episode about the virtues of having a game demo (instead of relying on Steam's 2-hour/2-week refund policy).

Virak

Oh wow, I think you nailed it on the head for what was happening to me too. I didn't know how to put it into words but that's a big part of it.

I have no idea if this is helpful or not, but for whatever reason, my brain tells me that there's no point in watching On the Level videos for games I haven't played. It feels like a deep dive into something I don't really have the context to appreciate. I sort of had a similar reaction to boss keys. There's other videos that *are* deep dives into specific games, like "How the Nemesis System Creates Stories", but for whatever reason I see that and don't feel the same need to have played Shadow of Mordor to watch the video - my brain assumes you'll give me all the foundation I need to understand and appreciate the subject (which you of course do, you King of Kings). I don't think that's necessarily *true* of the videos, but it's my perception and is the reason the last two On the Level videos are the the only GMTK videos of the past year I haven't watched.

Kai Lancaster

As others have said, glad to hear the new direction is working out for you! I've really enjoyed the On the Level videos (and have recommended them to students), but similarly to other people I wonder if I'd have been as engaged if I hadn't played the game featured. I think your videos work particularly well for me when they pose a particular question that they set out to solve. The introductions to the videos always do a great job of making me curious about a particular element of game design, which pretty much guarantees I'll always be curious enough to watch to the end. I wonder if the On the Level videos would engage more people if they were pitched in a similar fashion, e.g. 'how does (x game) create/use ____ in its level design'. I think they're excellent videos anyway so I hope you find a way to keep them going!

Tomas Gimenez

The only video I watched from On the Level is the one about Dishonored because I don't think I'll end up playing that game. However, after watching the video I fell in love with its level design and added it again to my To-play list! I get that On the Level may not be the most popular series, but I really hope you don't drop it, as there is a lot to learn from them!

Tomas Gimenez

On the Level and Developing might be my two favorite video series! I personally love level design as it is the section of game design I enjoy learning the most! Nevertheless, I've also got the bad luck that you chose all levels from games I haven't played yet but want to play in the future, and there is no way to do those kinds of videos without spoiling how the level works.

I would offer a counterpoint to your analysis for why your On the Level videos are being viewed less... For me, while I appreciate this type of lengthy in-depth video and want it to exist, I have avoided these particular videos (for now) because they are ALL for games I have not played yet and I don't want to spoil the experience by seeing a detailed breakdown of a level before I've had a chance to explore it myself. So these videos go in the Watch Later list until such time as I actually play these games. I hope you do continue making these types of videos, but one suggestion I would make that could help, at least for this specific situation, is to focus the level design series on less recent games so there's a higher chance that most of your audience will have played them so no danger of spoilers + bonus nostalgia.

Bryan Gillis

Some personal feedback on On the Level: This seems to hit a different circuit in my brain compared to more analytical videos, where I find myself making the judgment before watching, "Have I played this level myself? If not, I probably won't understand it well enough to follow." Whereas with the more analytical videos, you've built up enough trust in me from past experience that I know I'll be able to follow it well enough regardless.

For On the Level, rather than rather than editing it down even more, my suggestion would be to go in the opposite direction and lean harder into the let's-play angle. See, as it is right now, it's quite easy to tell that it's not a real conversation - your own lines sound scripted and the whole thing feels heavily edited. Which is great for making it flow better and making it all more easily digestible, but it also gives off this impression that you HAD a conversation with this person, but you've artificially re-created it for us. I think more people would be interested in seeing the raw conversation as it actually happened - even if it would be longer and not as well-paced as the edited stuff. Cut out the boring parts by all means, but otherwise, if you were to keep editing to a minimum and treat it more like a podcasty-type thing where you just play games and chat with game design people, maybe that would do better? Obviously that's very different from anything else you've done on GMTK, but if you do decide to continue OTL, that's what I would be most interested in seeing.

your On The Level videos might be not so popular vewer-wise because they're mostly interesting and highly valuable for a small target audience such as level designers or wanna-be's. you've gathered an enourmous audience with different interests and it's really hard to please every lat one of the viewer at this point) if you;'re really interested in the series you might do it for this small audience just from time to time because it would be highly apreciated)

Game Maker's Toolkit

Good plan, I'll see what I can do!

Game Maker's Toolkit

Don't feel guilty - that's good feedback and not at all weird. I know that feeling well, to enjoy a thing for specific people. I've definitely skipped podcasts because my favourite host wasn't available that week!

Tom Stuart

I must confess that I don’t watch the OTL episodes. I feel guilty about that now! But it’s not because of the quality of the content — how would I even know how good they are if I haven’t watched them? The embarrassingly basic reason is that I come to GMTK to hear & see Mark, so I’m just not as interested in videos with other people in them. That sounds weird when I write it down, but brains are weird. It’s not just GMTK; I also skip episodes of my favourite podcasts when they have (atypical) guest/interview episodes, because the regular hosts are what I show up for. I think this is probably a mistake because I’m clearly missing out on some great content and I should just get over the instinct to pass over anything with unfamiliar faces or voices, but it’s hard to be rational when there’s so much good stuff out there waiting to be clicked on. Anyway, sorry they haven’t been more successful, and sorry for being a tiny part of the reason for that. Developing is just fantastic and I’m so excited to see more of it. Good luck.

Dominik Bartsch

For Patreon exclusive content an idea: how do you produce your new videos? Are you just capturing every second of code and the cut this down tremendously? Or are you "faking" some things by redoing it? Something in between? How do you find the narrative? How do you record your talking head shots, ... Just again some behind the scenes ;)

Lovely to hear your progress and how you adapt and deal with finding the right focus & perspective to get the gears going and the creative juices a'flowing... There is so much to have fun with in game development! The possibilities are endless. Can't wait to see what you've learned and applied to the game and I am particularly interested to know more about your camera equipment! I still struggle with showing myself on camera and I think I just don't have the right gear or setup! Massive appreciation and respect for you doing you as always Mark!

Glad to hear everything in this update, Mark. I'm relieved that you're finding new ways to love your work; we should all be so fortunate. Sorry that On The Level isn't getting the traction it deserves, because like all your content it's informative, entertaining, and very high quality. I'm a non-games developer, but I still reference your videos on accessibility to help raise visibility on this stuff in our product. Looking forward to whatever shows up next.

Ryan Aston

My thoughts, for whatever they're worth - I don't know how much value there is in getting caught up with the metrics, over just making the content you want. The better metric would be what brings in, and keeps people, on Patreon, versus what YouTube says is being watched. For one, there's been a trend of people using youtube-dl/yt-dlp to download videos to watch later instead of ON YouTube, and subsequently those aren't metrics YouTube's system can track. This is especially an issue with longer videos, where people don't have the time to necessarily watch on YouTube but can save to watch on their phones or tablets or whatever later. Blah blah I'm really enjoying your current output, keep up the great work, do whatever makes you happy and I'll keep supporting it

Naryoril

Speaking as someone who usually watches all your videos: I only finished 2 of the On the Level videos. Namely the first of them (don't remember which one it was) and the one of the game i played (It Takes Two). To me, watching people talk about a level of a game i haven't played simply isn't that interesting. Yes, it's very interesting if i actually did play the game, but otherwise it's a pretty boring affair, even though some of the stuff talked about is actually interesting, it's buried in too much uninteresting stuff. That said, i'm also someone who doesn't see the appeal in let's play videos, or rather, i only see the appeal in very specific circumstances (e.g. i like watching people play Gothic 1 or 2 for the first time). I'd rather play the game myself than wasting time others watching playing a game. But clearly, A LOT of people like watching let's play videos, even though i can't fathom why.

Blackreach

I love On the Level (although haven't got round to watching the It Takes Two one yet; probably still smarting because my wife gave up playing the game with me after only a couple of levels)! I really hope it will return in some way in the future!


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