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24 hour preview - Developing Part 3

🕑 Added 2021-11-19 12:50:49 +0000 UTC
24 hour preview - Developing Part 3

Comments

relgukxilef

I'm reminded of the game Fez. At first it seems like a platformer, even with some tricky sections, but that's only half the game. The other half is Myst-like environmental puzzles, that you can easily overlook while focusing on the platforming.

Game Maker's Toolkit

Yeah, there's lots of ways to fix it - but, ultimately, if I'm having to make up contrivances just to push it to being a platformer, I should probably listen to the game as it's clearly telling me to make it a puzzler!

gamingjanitor

What if the magnet was an electromagnet with a small battery attached. It would slowly lose its power when not held by the player. When the player is holding it the battery would recharge. That would give a narrative reason why the magnet would be able to change polarity and sometimes not stick to metals.


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