Patreon Preview - How Accessible Were This Year's Games?
🕑 Added 2019-11-21 11:52:26 +0000 UTCHello!
So, a few weeks back I had this silly idea to make a video looking at the accessibility options in this year's biggest games. I wanted to make a follow up to Designing for Disability, basically, looking at the strides the industry has made in 2019.
It turned into a pretty huge project! I ended up getting and playing 50 games, from Death Stranding to Untitled Goose Game to Pokemon Sword to FIFA 20. And this is what I've found out.
Hope you find it interesting. I certainly did. Cheers!
Mark
Comments
Roumenov
Dig it.
JamesBergCanada
Fantastic video Mark. New patron thanks to it :)
drixkarasu
Great video Mark! Nice to see more and more games being accessible for those who could not play otherwise.
ReggX
Thanks for the video Mark and especially thank you for keeping on producing videos on accessiblity - even when they do worse view-wise than other topics. I'm glad my patreon-bucks can be used for and help fund the creation of "less financially viable" videos.
Game Maker's Toolkit
I only said silly because it meant a lot of work / expense - definitely committed to making videos on accessibility!
Nick Grugin
I don't play sports games but am kinda shocked that FIFA doesn't have the commentators subtitled , i feel like that use to be at least a basic option in most sports games
Yücel Cil
I dont think this is a silly idea, because as you said, video games are for everyone. This is so because "in these days" the society in totality accept video games as a form of entertainment. So the topic of accessibility options (what went right and wrong) is important for the game industry, because people with disabilty are part of the society.
Game Maker's Toolkit
Will do once the video is live!
Great video, I always love to see you go back to this topic. And I have too say, I think that even with all you pointed out you still were too kind to Death Stranding. As much as I'm loving the game, the font size is one of the biggest accesibility disasters I've seen this year. If you're even remotly intrested in the world of the game, you have to spend hours reading articles written in a 10pt font. I don't understand how that got made without the option to scale the font size.
Greetings It would be welcome if you add this video into your youtube accessibility playlist. Sometimes I share it with colleagues and they like it as well. We are engineers with web accessibility context, not videogames, but it is still nice
Jacob Bernard
This is a great video, and super useful as a library of clever solutions to difficulties around accessibility. Great job as always!
The end got me all emotional. It's fantastic seeing the efforts made by developers & publishers during this year!
Aadit Doshi
This is the kinda stuff I sub for!