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The most innovative games of the decade

🕑 Added 2019-12-12 11:04:17 +0000 UTC

Comments

YΓΌcel Cil

Every end of the year, you could make "The most innovative games of the decade" list. That would be very interesting and nice. From all of them, i find that snake pass is the most inspirational game for me, because it looks outside of games in his first creation. The other games are either inspired from other games or abstract thought processes...

Oskar van Velden

Lovely list, Mark. Really funny to read all the decade-top-lists, looking back at all the great games that we have enjoyed the last 10 years. Some feel longer ago and were only released 2-3 years ago ... and vise versa. And really glad to see one of my favorites back here, Return of the Obra Dinn ... Haven't watched your video of this year yet ... I started it eagerly, but stopped at the spoiler-warning about Babba Is You, bought the game and have been playing it the last couple of days ^^

Gunnar Clovis

Gone Home has had a bit of controversy, much of which I feel is really just against walking simulator games in general and Gone Home was/is the biggest/most well known walking sim game so it got the brunt of that related criticism. Also keep in mind that this was a few years ago now and the landscape has changed even in that short amount of time, but the general reasons for the controversy around Gone Home (as I understand it) is as-follows: 1. Its standard price is $20 and it's only a two-hour game. Many gamers take issue with this price point for how short it is. Gone Home really spearheaded a lot of those conversations about how long a game should be vs. its price, I feel. 2. Again, as a walking simulator inherently it was levied with a lot of flack, such as people accusing it of not being a game. Total Biscuit infamously said it was not a game. I think the community has broaden those definitions in years since, but yeah at the time Gone Home also really spearheaded conversations about is and isn't a "game." 3. Mild spoiler: some people didn't like the story, either because it just didn't interest them, or because the main crux of the story was that your sister is revealed to be a lesbian who has eloped with her partner, which obviously unfortunately ruffled some feathers. I'm LGBT so it's obvious where I lie, but yeah this was a big issue for some people. Again, remember that this was a different time; it was a bigger deal then than it would be now. I do remember the LGBT themes in Gone Home being quite well received, there was even a whole thing about how it changed the minds of people who previously opposed LGBT rights because it presented that experience so relatably, while others said the game focused too much on LGBT themes at the expense of other story elements (i.e., the storyline about your sister eloping is given a lot of time and made very explicit, while everything else kinda falls to the wayside like the team spent all their time on that storyline while the other story threads were left unfinished). Gone Home was a big part of those conversations about politics in games (which continue to this day). But for whatever reason, if you didn't like the story, then you didn't like the game, because the story is the game. Gone Home was also excused by some as being pretentious, and it's objectively a very artsy game, which is not for everyone. I personally don't jive with those criticisms---one of my absolute favorite games of all-time is Braid which is about as artsy and pretentious as you get, but there you go, and I do totally understand and empathize with where they were coming from. 4. Finally, the marketing and the first few minutes of the game made a lot of people feel misled. The beginning of Gone Home really gives off the vibe of a horror game, and if that's all you saw you'd think it was a completely different game than what it is. A lot of people felt lied to and thusly didn't like the game. Hope that kinda clears things up, Luis :)

Luis Guillermo Jimenez Gomez

Great list, thank you. If I may ask, what is about Gone Home that's so controversial? I keep hearing about it.

Gunnar Clovis

Thank you for the retroactive call-out to Waking Mars! Every time I bring up this game no one has ever heard of it and it's one of my absolute favorites... Waking Mars alongside Firaxis' XCOM: Enemy Unknown/Within and XCOM 2/War of the Chosen is one of the very few games I've felt compelled to 100% achievement hunt. Such a wonderful design

Rich Stoehr

I think you just like saying "honk 'em up" don't you? Can't say as I blame you...

Wander

Good list, Mark! Though, I'm surprised not to see Minecraft.

Tim πŸ¦†

To be the pedantic a-hole, the decade is not at its close. We have a full year until that happens since years count from 1, not 0, since A.D. 0 does not exist.

Game Maker's Toolkit

It's "Southima"!

Mathew Dyason

What's the font you used on the Gone Home thumbnail? Script fonts are my arch-nemesis, but that one's not bad!

Josh Foreman

Funny story about how Roy came up with the Shadow of Mordor Nemesis system. (I worked with him for a couple years after he left Monolith.) He made that system because he had zero interest in the LOTR IP and his lead challenged him to come up with something that would make even a LOTR game interesting to him!


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