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The Two Types of Random | Game Maker's Toolkit

🕑 Added 2020-01-14 20:39:19 +0000 UTC

Comments

Oskar van Velden

Watched the video this morning on my commute, really loved the explanation of the different randomness. And while watching your video, I noticed the huge amount of editing work, in transitions and such. So keep up the good work, Mark ^^

James Ams

One type of output randomness that I didn't hear you comment on is found in shooters: Damage and recoil. Regardless of your skill or ability to plan, some shooters have variable damage, even random crits (like Team Fortress 2). I think this is neutral to mostly positive since you're operating too quickly to be calculating damage per bullet. However, if you get a lucky crit, or recoil into a headshot, you're generally happy. (Semi-)random recoil adds an additional element of variability that rewards more skill.

Qwertystop

"Colin Blocksworth"?


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