GameMakersToolkit
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24 hour exclusive - How Level Design Can Tell a Story
🕑 Added 2020-02-27 16:11:44 +0000 UTCHello! Gosh this took far longer than I wanted it to. But glad to finally have it out. This one is about how to tell stories in level design, but going beyond just skeletons and messages written in blood! Hope you like it, and any feedback or errors you notice before its full launch tomorrow would be wonderful
Working on thumbnails, description, cards etc now!
Mark
Comments
Tom T
Yeah. I feel like an inverted pyramid might have been less confusing.
Paul Andrei
Excellent video but I have one gripe with it, the narrative pyramid has the "Low" level stuff on the top and the "High" level stuff at the bottom :)
Gunnar Clovis
This came out great, awesome work!