New episode! The Five Types of Stealth Game Gadget
🕑 Added 2020-04-20 18:52:40 +0000 UTCHey everyone. Hope you're all safe. I'm back to the school of stealth, with a episode on gadgets! And super powers, abilities, and other game mechanics. Hope you like it - lots of talk about balancing mechanics in this one. Next episode will be on what happens when the enemy sees you! Eek! AI states! Quicksaves! Alert timers!
Also, I'm currently working on a big secret project. Another 3 part miniseries. Going to take a lot of research, so doing some other smaller vids while I work on that. Keeping myself very busy!
Chat soon
Mark
Comments
Parachuting Turtle
This was a good one, and I really like that you're doing this series. I'm also excited for the next one, what happens to a stealth game when it erm... stops being a stealth game? I'd love to figure out a good way to not have to just turn it into a combat game at that point. (But also avoid save-scumming.)
Game Maker's Toolkit
Thanks for the feedback. I saw the structure of the video as: stealth games need interesting gadgets so they're not just about waiting for guard patrols. These are the 5 key types of gadgets, and how they fit the stealth experience of taking advantage in ways outside of brute force. But they must be balanced to avoid dominant strategies etc.
sk8bit
Great ep, so many cool things to think about.
Andreas Sjølund Pedersen
Odd comment, I know: But I don't really get this video. Yeah, there’ these 5 "tools" so to speak, but you don't really put into "a game makers”-content here. You are always really good to explain what the pros and cons are for the player, the game experience or the people making the game. Here it’s more just... talk. Don’t get me wrong, I really love your work! - but I somehow just sat afterwards and thought: “... so what? Why was I told this”. Sure, you say the player is better in all fields than brute force, and x-ray vision in the batman game is OP, but I still needed af more rounded ending. Maybe I’m rambling, it’s getting late anyway.
SmugRainbowPony
cool stuff. On the note of information gathering, my favorite part of the Assassin's Creed series is the stealing of guard patrol path notes in AC1 (and AC2?) It already was an open-world, but you still had to perform a few "investigation quests" before Altair or Ezio's target kill would be enabled, and that would give you a minimum info to look up in your notes, but you could keep going and do more of those investigation, and gather more info, to craft plans and routes. Successfully or not.