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Coming today - Last of Us Part II Designer Breaks Down the Game's Best Level

🕑 Added 2020-08-03 14:37:18 +0000 UTC
Coming today - Last of Us Part II Designer Breaks Down the Game's Best Level

Comments

Conor Devine

Hi Mark, Just got round to watching this and really enjoyed the video. It was great to have this kind of insight into how these sort of things are made, and your questions were very on point for diving in to the ideas and processes behind the design. Furthermore I really appreciate that you also mentioned the reported crunch that went in to making the game. I think it's important that the potential human cost is not obfuscated when you talk about how much work goes into this sort of game. Keep up the excellent work!

Game Maker's Toolkit

Thanks! Yep, pretty much everything in GMTK, except the music, is by me!

Nicksnoop

I wonder if you edit your videos yourself, Mark? The Cuts etc. are awesome, I felt the emotions the game wanted to deliver without even playing it. Your videos are priceless!

A minor piece of feedback, I didn’t play the videogame but I watched someone play through parts of this sequence. For the benefit of the audience, it would have been nice to know what the designers were trying to accomplish with this level. It would have framed your conversation that much better.

sk8bit

Oh no, "Future Days", now I'm crying again! Would love to hear some thoughts on the small "open-world" chunk of this game VS Lost Legacy.

Edward Earl Newton

I really loved this. Would love to see this kind of creator-interview discussion with some of the worlds you featured in Boss Keys (Hollow Knight especially). :)

sk8bit

Oh I can't wait to watch this, thanks Mark!

Luis Guillermo Jimenez Gomez

Great work Mark, thanks for this. I hope this kind of commentary is something you can keep doing in the future. Also, for what it's worth, I saw the public version of the video and couldn't spot the ad at any point.


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