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Recreating the blossom transition from Ghost of Tsushima

🕑 Added 2020-08-04 11:07:55 +0000 UTC
Recreating the blossom transition from Ghost of Tsushima

Comments

Guillaume Cassuto

Well done Mark! If I may though, I think the only issue here is that we can tell the text itself doesn't get blown off, it's getting masked as blossom shaped particles are being emitted from the same area. Not exactly the same as the effect in the game, but a nice shortcut. To achieve the actual effect from GOT, you need to use a particle system, use your text layer as an emitter with no forces applies so the petals don't move as they get generated, and then apply a force once they've spawned. I'd need to try but I think Particle World (which is the stock particle simulator shipped with AE) can't do instanced particles (where you feed it a certain shape rather than use spheres, or stars etc.). The obvious choice would be the fairly pricey Trapcode Particular, that's been mentioned above. At least, short of using a 3D package, that's what we would use in the industry to generate this effect. Still impressed with your dedication and for taking the time to tackle these sort of challenges!

Tom Hauville

If you don't mind shelling out for 3rd party plugins, you might find Trapcode Form useful for an effect like this. That would be the first thing I tried. What would be even better is to use a proper particle effect like Particular which allows for better control of the particle behaviour, although it's not so great for using a mask to birth particles. (Another one I haven't tried is Stardust for After Effects, which probably has the required controls) As such, I might be more inclined to use a more robust package -- tyFlow with 3dsmax would eat an effect like this for breakfast. I'm pretty sure Unreal Engine would have a reasonably simple setup for this too. No doubt Sucker Punch are using their own propreitary software and have finely crafted this effect. If you need any advice on AE, feel free to hit me up. At any rate, well done for persevering with the shatter effect. The result is pretty good!

Tydup00

Thank you for sharing!!! Hope all is well.

Austin Bridges

I think there's potentially an interesting discussion that Tsushima sparks about how players "discover" a map and side activities in open-world games

Moon Spirit

This is great! I'll keep this in mind if I ever need to make a petals transition

Virak

Looks good!

André Barreto

this is also a great insight for making cool transition/effects in any game engine with particle systems! And it's lovely!

This looks awesome! I've never done anything in after effects before, but I think I'll try now!

John Fehlner

Awesome! I guess now we need a Ghost of Tsushima episode

OSW Review

sweet effect! Cool to see behind the curtain. and then cry as PowerDirector is not half as fancy.

Serhiy Todosan

Love it ♥️

Eleanor Watson

Wow that is neat


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