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The road to 1 million subscribers

🕑 Added 2020-10-20 10:36:50 +0000 UTC

Comments

Cluedrew Kenfar Ink

I run a (small, local) game developer's club and when new people come in and ask about tools I tell them to try different ones. Unity may be the big name in indie game development now but I find Godot much more approachable in many ways, Unreal is available now too and Gamemaker's Studio is a good choice for 2D (does have an up-front cost, but it shows up a lot in the GMTK jam). Then there are more specialized engines like Twine 2, Inform 7 or Solarus (and many others I can't name off the top of my head). So for anyone who is reading this who is thinking about getting into game development, research your tools and pick what is best for you and your project. - Yes all of this was sparked by that one line about game development and Unity and I wouldn't be surprised if Mark already did some research. But I've seen people gravitate towards the big name for that reason alone. Also even though this is an impromptu PSA I have never left a comment before I would like to also say I really enjoy your videos and a lot of my favorites are the weird ones so I am glad you are going to continue to make those.

Théo

Great update, I don't regret I've just joined Patreon recently! Love your videos, such a great balance between fun and theories. Funny you've mentioned you couldn't play games unless it was not for work, I'm in the exact opposite position: I'm afraid to start a game because I'm afraid it will took too much time, and because I'm awkwardely ashamed of gaming... I guess it's just the culture we live in. I should work on that!

So excited for you, Mark! My wife is getting into YouTubing now, and even in the early days as a new creator, she is feeling a lot of the things you are talking about. Thank you for sharing! Also, speculation time: is the video going to be the Boss Keys retrospective? I feel like it has to be, right?

sethmsparks

Congrats on finding your joy in just playing games back! :)

Reading this I’m glad it looks like you’ll get there and that everything’s going okay. I was moved to comment, because...I feel like you shouldn’t be scared to start Unity. Launch it! Start a new project! Try it out! Fail hard! And fast! And keep on failing! It’s the only way to succeed. Aside from maybe looking at other people’s failures. Bah. Just start it up! Try it! It’s nothing to be afraid of! Have fun! Enjoy it! I am bad at concise comments. ;P

Paolo Torelli

Kudos for the "No targets, no spreadsheets, no goals." It's not worth it to ruin your enjoyment for some extrinsic motivation. It's the chasm between "I want to" and "I have to"

Congrats Mark I really enjoy the videos you make the careful presentation and rigorous reasoning you put into each one. Great to see you're growing and doing well without burning out.

Ryder

This was a really inspiring write-up, and really helpful guidance on how to achieve goals and not lose yourself along the way! Thanks for sharing, I needed this!

C.J. Smith

For some games it's because I plan on playing later and don't want to be spoiled.

C.J. Smith

Just noticing that the videos you claim are "underperforming" are videos about specific games. I think this is perhaps more expected than you think, as personally I'm much less likely to watch a video if I know it's about a game I haven't played (or watched others play). Other videos cover many games, so seem more likely to be relevant to people.

Chris Lopo

I'm seeing myself in this situation. I'm working on a game and, for the past 2 months, I only played games with the purpose of learn how the developers solved the problems I'm having. The games are not being fun to play, but I know this will finish by the end of December, when I plan to release the first public beta and relax about the game. And, it's important to mention, that GMTK is being an important source of information for my game. I'm 100% sure that my game is what is is because GMTK's analysis on a lot of fields in the game making.

thanks for the update, mark! congrats on making the most of this year! your intentionality has been very apparent in your releases this year, and i've enjoyed them tremendously. i've always loved games, but have become so interested in game design, largely from your content. i'm not really sure what a good next step is as i have very little technical/coding know-how at all, i just love the creative side of it all and tend to favor world building and conceptual stuff. i would be super interested to watch you take on actual game development, whether it's on your own, or in collaboration with others, to see how to take these concepts from being the theoretical to actually bringing several of them together to make a cohesive gameplay structure that supports its narrative. just my two cents. either way, i'm all in for whatever you want to make! you've got great sense in all this, so i have no doubt that you'll continue to create content that engages me!

Daniel

I’m very happy you achieved your goal! I’m also happy to hear you’ll take some time to slow down and allow yourself to have fun and reconnect with the reasons you probably started this journey in the first place. Always take care of yourself first :)

Matteo @Paleblue Narratives

As you said in the last video: "intention, thought, and care". This is GMTK to me, and perhaps its winning formula.

Oskar van Velden

Love to get some more behind-the-scenes information about your videos. Always fun to see what videos did well and what didn't... and often I recognize that I had the same taste and also did/didn't enjoy the particular video 😁 I do think dot on the horizon can help in getting motivated, but - like you discovered yourself - that shouldn't be the only motivation. Glad you encountered and recognized that yourself and now just play games for playing games, instead for video-ideas. And just like what everyone said: just do what you like to do and do the best - the subscribers will come.

Paul Andrei

Congratulations for the milestone and yay for the gamedev videos, I can't wait to see them! One reason that the Mass Effect might have underperformed is that it's 1h long, I didn't watch it either :D

Mark M

Great post, it always motivates me when people who's work I enjoy talk about how they do it. I definitely relate to the 'productivity mindset'. I'll have cycles where I'm productive but then burn out, as I'm not intrinsically motivated, as you say. I'm trying to be a little looser now so that when I'm into something, I'm intrinsically and extrinsically motivated, not just going through the motions because I think I 'should' be doing it. Congrats on the million, pleased to hear you'll be continuing to do the longer and more fringe videos. I enjoy them all but really appreciate the variety. I'd also be curious to see what kind of game you'd make! Not just 'how can I apply design principles', but what sort of thing you would love to make, if that makes sense. And the long awaited video would be great too!

michael mccarthy

I feel the next thing to do would be to stop caring about subscriber count. Let it grow organically, but turn the focus to other meters. Game Development is a pretty great direction - it would be really interesting to see videos focused more on the "how" rather than the "what" of design.

Ben Byford

Game dev is hard :) you might want to look into collaborations instead and help "design" the games instead of having to beat your head against what data structures to use, or whether your fighting the unit animator or not...

ZoidbergForPresident

Don't let the numbers manipulate how you do things. You're doing well, you're having fun doing it? Well keep on then, that's it! :)


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