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Adventures in Unity

🕑 Added 2021-02-19 15:41:59 +0000 UTC
Adventures in Unity

Comments

Ziyou Meng

Mark, if you ever think of 2D game, there is a tutorial made by mister Taft that is very very good

Ciro

Congratulations on your first game! This is such a cute post, it's nice to see somebody move the first steps. Ask away if you get stuck!

Aadit Doshi

Nice work Mark! As with everything, it takes a little repetition and practice to get a handle on new tools. I used to tutor game dev students in uni and would recommend setting your own goals to make sure you're satisfied with your progress. I have a few benchmarks I like to hit to make sure I at least understand how to work in a new game engine. This helped me make jumps between xna, unity, unreal. 1) spawn an object that when you click on or aim at, it gets destroyed and spawns a new one. Use raycasts and colliders for this. Make sure it plays sound and spawns some vfx. 2) make a counter to update the number of times you've done this. 3) use input modifiers (like changing weapons or holding crtl etc) to change what click or aiming at the object does. 4) make the object move around randomly (depending on the engine, you're either looking for AI nav movement or grid based movement) This usually covers enough for me to start experimenting with other features of the engine.

2048.

Mikhail Aristov

My first Unity experience was an art school project. We had two coders, three artists, and a composer on our team, and we were soooo certain we'd make a great 2D horror game... and we actually did. Eventually. Almost a year later. :D

Topottsel

Congratulations on your first Unity project!

When you created the "custom phone line" between the Game Logic object and the Cursor object did you use an event handler, or just make a hack to give those two objects the ability to access each other's methods? For a smaller game like this, the hack will be easier to code. But if you want to adapt it to a larger, more complicated game, learning event handling will make things much easier in the long run.

Marc von der Heiden

Good job, Mark. Coincidentally I'm working on the same project right now - learning Unity and trying to go game dev as a hobby. I have a bit of coding experience already, so learing the creative part (graphics, music, design) will be the tougher challenge. But that's what I like about solo game design: you can be creative in so many ways. I would recommend the "Junior Programmer Pathway" on the official Unity Learn site, at least the first two parts of it where you build five different prototypes. Also I love the Youtube channel of Sebastion Lague - great coder even though a bit advanced for beginners. So once you're ready for your first game jam (as a participant) and are looking for someone to team up with, hit me up! :)

Nice! I'm looking forward to more.

Game Maker's Toolkit

There are certainly game making programs out there that require no, or very little programming. Unity will require you to code. But, with so many tutorials and forums out there, it's one of the more accessible to get into!

dwonged

Wow awesome! Is Unity suitable for people with no programming background?

ZoidbergForPresident

GG, sir!

Graham Tattersall

Great job, Mark!

Tomas Gimenez

You remind me of the first Global Games Jams I participated in. It looks simple but without any experience it takes some time, and the best way to learn is doing what you are doing right now I believe. Great luck with that and I look forward to seeing your end result!

This takes me back, I remember doing the same when I was first trying to teach myself to make games. My first was recreating minesweeper (with randomly generated levels) in the command console. My second was space invaders, except instead of enemies appearing above they appeared at the sides and spiralled in, while the player, in the centre of the screen, rotated instead of moving side to side. I think doing something like this is useful: taking a simple game and then adding a little twist of your own. This makes it a little more exciting to work on, and gives you a way to exercises your creative game dev skills as well as the technical. With each subsequent project I would try pick something that focused on a new area that I wasn't yet familiar with e.g. 2d platformer movement, simple lighting, 3d rendering etc. These days so much is provided out of the box by unreal and unity that the problem is often less needing to know the technical ins and outs of what you need to do, and instead just knowing which features of the engine/editor you need to wire together to make it happen. This for me just came with experience, which is easy when it's your full time job to do it! More practically, some really interesting resources for developing this sort of knowledge are youtube channels like 'Mix and Jam', and 'Makin' Stuff Look Good In Video Games'. These can be quite technical if you're not familiar with the techniques involved, but if you take the time to follow along and understand everything they do a good job of exposing you to lots of different techniques and features you might not otherwise ever be aware of. Good luck with your journey! Making games sometimes feels like the ultimate video game, in many ways :)

David Schleimer

Very much this. If I'm programming, I've almost invariably got one window with the code I'm writing on it, and somewhere between 1 and 5 with reference material, most of which is discovered via google. Also, I almost always offer to let people treat me as google as part of my spiel when introducing the problem during a coding interview. No one is expected to actually remember the names of APIs.

Andrew Robinson

Congrats man!!!! As a coder I found Unity very fun to play with. I continue to dream of making my "great game" on the side, but my life gets too busy and I'm terrible at idea making I think.. but one day I will... Feel free to ping me if you ever need any coding help (15 year pro coder here)

As a professional programmer, I can confirm "what you remember + Google" is 100% how it's done Congrats on the progress!

Manuel Alcoba

Tetris is another simple and rewarding game to make.

David Schleimer

Checkers is probably a good bet for experimenting with multi-player. Chess could also work, but the game rules are harder to encode.

Consider making a REALLY simple simulation game. Currently you have a clear view of all the "actors" in the scene: cursor, dot, etc. With simulation, each "unit" (whatever it is in your game) has to have "internal state" and observe the world, so you can't have a clear "top down" view of everything in the game and have to figure out how to debug when it's not obvious "who" is doing "what".

Matteo @Paleblue Narratives

Congratulations. 'Flappy Birds' (now or later) is a good training program

David Schleimer

One of the classic Windows mouse tutorial games (minesweeper/solitaire) would probably be a good choice for directed learning of mouse input. PacMan is probably a good choice for directed learning of path-finding/simplisitc AI.

Ben Byford

also remeber that theres always lots of ways to code something, so dont get to caught up in the meta of sending messages around unity or structure until you want to make something your going to "release" (e.g. sink alot of time into)

Matsuuu

Awesome work Mark! The most important thing is to finish something. And don't worry, getting used to the way of doing things in Unity takes time and repetition. For the next game, try to do a platformer and play around with the rigidbody system of Unity

Ben Byford

I spend alot of time making grid based puzzle games, so building a game world, whether it uses physics (platforming), grids (puzzles, strategy etc, RPGs), or transforms (arcade games like pong, astroids, top down racing games) something else is worth trying.

That's great! I highly recommend to take GameDev.tv courses (https://www.udemy.com/user/gamedevtv/). I think that the way they teach and the exercises they give are the best for learning. Also, each module it's a project, so you will be recreating simple games:) Good luck with your next project and enjoy the journey:)

Will Kommor

Congrats on finishing a Unity project! For the next one: never too early to start practicing 2d platformers...


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