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Mind Over Magnet Devlog - November 28th

🕑 Added 2023-11-28 08:25:21 +0000 UTC

Comments

SHAMANWOLF 1594

So cool!!

Benoît DAMBRUN

I love the details in the pipe exit, gives so much sense to the whole game

robert hickman

Given that the effect in a CRT would be caused by bending the cathode rays more towards the point where the magnet is, I'd guess you could simulate the effect by rendering the scene to a texture. Then use a shader to render that to a full screen quad, taking the X and Y coords plus an influence bending the lookup towards the center of where the 'magnet' is with some falloff. It would probably be a bit more complicated as the magnet may bend the beams between the aperture grille / shadow mask and phosphors, causing the cathode rays to hit the wrong phosphor colors. There are a ton of CRT emulation shaders in the console emulator space, so presumably someone has researched such things.

Nate Bell

It's fun to see the themes and polish coming together! Are there any security cameras or themes around being observed in the game? I ask because that CRT style pause screen immediately made me think of someone watching through security camera feeds.

asbo

I also felt like the dripping/splash animations aren't fluid enough in contrast to the water along the bottom of the pipe. Especially because they end up in the same part of the frame, there needs to be a few more frames of the drop falling and of the droplets coming out of the splash to feel consistent.

Dalen W. Brauner

THAT'S what was bugging me about those!! Didn't say anything because I couldn't put my finger on it... seems super obvious now.

Ryan (ShadowDx) Sullivan

This rules. Really inspiring work Mark!

andreilsero

Cool! 😍 thank you!

Eric Peterson

Less about this video specifically (though it highlights it) but just wanted to say how continually impressed I am with your commitment to the level of polish and quality you’ve put into this project. A lot of people’s first games (very reasonably) make some concessions on polish in order to successfully ship but you’ve kept a really dense level of polish throughout. Super inspiring and well done. You should be very proud!

Game Maker's Toolkit

Yeah, I hope to show a bit more off in future eps of Developing!

Alan Vitek

Mark, always so inspiring to watch someone else on their gamedev journey. Sound effects have always been a struggle for me but the idea to use video editing software like premiere to experiment with timing is an awesome idea! Best of luck with world 1 :)

andreilsero

Hi Mark! Looks super nice, great work so far! Quick question (don’t know if maybe someone else already asked it before): would it be possible to have a glimpse or a quick look at how The Plan™ looks in detail? I mean, I get how you’ve planned it out from your video, but maybe just actually see it can be useful and inspiring for those of us that are getting on the same journey :)

Matt Kimmich

Yeah, that was my idea too. The kind of effects you got on old monitors that made it necessary to degauss them. Not sure it'd fit with the overall aesthetic of the game, but it would be a great fit for the magnet theme, so a less extreme version (like the thing you suggest) could be nice. Says the guy who wouldn't have to code it. ;-)

Kevin Vognar

Looks nice! Shouldn't the drops make sound when they hit the water instead of when they start falling?

Game Maker's Toolkit

I like that idea! I'll put it under my "if I can find time" polishing list: :P

Willhart

I think the logo could stay up half a second longer, so you have time to read it. I always try to take into account the slower readers (font makes it harder to read).

Tobias V. Langhoff

Love the subtle effect on the pause screen. Have you ever seen how a magnet interacts with a CRT? It makes for a trippy effect, maybe a little too trippy for a pause screen, but it'd be fun if the chromatic abberation was stronger near the mouse cursor or something, as if your mouse was a magnet passing over the CRT...


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