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Untitled Magnet Game V2.0 - Now available to Patrons!

🕑 Added 2022-05-16 12:09:01 +0000 UTC
Untitled Magnet Game V2.0 - Now available to Patrons!

Comments

Tara Kay

Random thought I had while playing this version, you mentioned at one point that you think the magnet should be a Cappy or FLUDD style character to emphasise the importance of the magnet as a mechanic. So when I saw the magnet character in this version with their distinct smiley face, but being so small on the screen, I had the immediate visual in my head of something reminiscent of the original Doom that has an icon in the bottom of the screen showing Doomguy's current facial expression. So in my head, the magnet character has a HUD overlay at the bottom right or centre of the screen showing their current polarity and colour, and different looping expression animations based on things like, whether they were currently being carried, whether they were current experience a pull. The idea of the magnet being a character is fun but the face even on my big screen was very small. Also in my imagination this HUD element occasionally has dialogue, and can be prompted to give hints if you click on his face, or a hint button on the controller if not using a mouse.

Rex Saron

Hey Mark, Excellent work as always! The control is well fluid and responsive this time, here's two feedback suggestions: - The obscure stripes in the first level is still not logical, the player can move across the stripe when placed horizontally, and cannot when vertical. It's fine after knowing this rule and acceptible in this demo version, but I think there is a simple solution to this issue: just change the stripe to a lazer beam, but this time from downwards - in the previous version you have introduced the laser from above which the robotcan pass holding a magnet, and in this level's case you can create a laser from below, which let pass only thrown magnet but not roboty (even when hold a magnet). This aesthetic change could be a better presentation to player, avoid confusions :) - And I wanna talk about the last level, just, use a magnet to protect the botton. For sure, it gave me such an aha moment when I first solved it, the feeling is more than great! But I still think that its better to introduce the concept of magnet solid in the tutorial, just like earlier version you can stand on the magnet. Cuz this rule is not presented in other parts of the game, so I think presenting in the tut section can make this last solution more referrable in some way (atst, avoid breaking the aha moment). Anyway, fairly amazing demo, appreciate your nice work aha ;D


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