Patrefans
GameMakersToolkit from patreon
GameMakersToolkit patreon

The GMTK thumbnails you don't see

🕑 Added 2022-12-13 09:52:09 +0000 UTC

Comments

Blake

Lucky for patrons here who are also creators - this is likely one of the best walkthroughs of YouTube cover images anywhere. BUT ALSO it would apply to other places like cover images, App Store or other storefronts, ad creatives, etc.

Maxime Lenormand

This is so insightful, thank you a lot for sharing these! The amount of care, attention & work that goes into these is amazing! As someone starting out on YouTube this is very useful information & inspiration!

Raphael Essoo-Snowdon

Love seeing a peek behind the curtain here, Mark. Thanks!

Brendan McCauley

I won't watch any video with your face in the thumbnail. Sorry, dude.

Jeremiah Franczyk

I absolutely LOVE that fourth Making Moves thumbnail (the more vertical, cel-shaded one). I get why you went with the simpler one in the end, but that is fire.

This is incredibly hepful for those of us who are at the beginning of our own youtube journey. As always, you provided great quality content. Thank you so much, Mark!

asbo

How do you feel about subtitles? It seems like in abandoning "in praise of Prague" and "failure spectrum," for example, you're giving up some of your artistic voice for the sake of the algorithm. In both cases I could see using the original title and as well as your final title together to be more expressive.

Game Maker's Toolkit

Yeah, that's right - you can still get the details of a character, while making it a background for text or other details

Game Maker's Toolkit

I've long had a small GMTK in the corner, but YouTube recently switched to rounded corners, which awkwardly cut into them! So I had to go and replace them all - and decided to upgrade to a more visually interesting dog ear. Mostly for cohesion, yeah

Thank you, Mark. Your "Balance Part 1" thumb is fire! I didn't know YouTube checks the text too, but makes sense when it tries to recognize people. I used to try to add in too many elements into thumbnails, while these days I try to focus on one key idea and keep a second window open to view thumbnail at a tiny size. Did you end up with the solution choosing a colour or gradient overlay for backgrounds because you found game screenshots are often busy?

Myserval

At what point did you decide to add the little tag with the GMTK logo in the corner? And, what's the thought process around that - did you start to feel like you needed branding on the thumbnails, is it for cohesion's sake? obviously its pretty small, its the sort of detail you only consciously notice when you're looking at them all together on the channel page!

Love this mark. Thanks for sharing!

Ty_Sylicus

This was cool. Thanks for sharing.

Game Maker's Toolkit

I generally find a font I like and stick with it - though sometimes I'll find other channels start to use the same font and so I have to change it! It's mostly just because I like to have a font that's really clear and legible - though sometimes, if it fits the topic, I'll swap for something more stylised

Game Maker's Toolkit

I've added an image of the graph to the post!

Derek Lieu

This is sooooo good. I feel less bad about my thumbnails after seeing how much more work you put into yours 😅. The part about starting with one thumb for initial launch and changing for general audience is something I never would’ve considered. Do you stick to a small set of fonts for consistency?

Can you show the inflection point on traffic when a thumbnail changes?

I like this a lot, it fits the theme of GMTK, going behind the scenes and explaining why things work the way they do. I would definitely love to see more of this!

No matter how self-indulgent it may feel, I hope to get more of this type of behind-the-scenes content, it's brilliant.

Thanks for sharing these behind-the-scenes impressions <3


More Creators