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2022 Year in Review

🕑 Added 2022-12-28 10:30:18 +0000 UTC
2022 Year in Review

Comments

JC

To provide some insight, from my own personal standpoint: One of the reasons for decreased engagement and lower retention overall is, I just don't think the "Developing" / Unity series is that interesting. When I first subscribed to your channel a couple years ago, I came for the high-quality video essays and design docs that detailed elements of games I liked. Seeing it suddenly switch to a new format in which you talk at length about something that, to me, is far less interesting, has been disappointing, and eventually I simply stopped watching those particular videos altogether and only watch ones you upload that are done in "classic" GMTK style, such as your video on game economies, or your design dive on Ori and the Will of the Wisps, to name a couple of examples. I'm a gamer, not a game developer. And while I do like learning about the medium I enjoy so much, I'm just not interested in videos that go into the minutiae of developing for Unity. Take this for whatever it's worth. At the end of the day, the reason I still stick around is because you haven't yet entirely abandoned the "classic" GMTK video essay format, and because I like your voice, I think you have a slick editing style, and I can tell you generally put a lot of work into your videos and that you're both knowledgeable and passionate about the topic.

Harsha

Really insightful! I can certainly say your content has felt better than ever before. Really glad to have joined as a Patreon supported and plan to keep doing so for a long time till this kind of content is coming in :)

Tom Page

I don't know - I don't run a YouTube channel and don't have the domain knowledge to make a good decision. I think if you are unhappy then definitely that's a good indicator something is wrong, so conversely being happy is a good measure of some success. Patreon subscribers is probably not a bad measure of whether you have a following who are interested long-term in your work (noting, as Mark has said, that you would need to normalise this for general trends in Patreon membership). But I wouldn't listen to me on the right way to measure success, partly as it's almost certainly a bundle of measures, and partly as I'd instead speak to other creators of videos who are happy and running sustainable channels.

What would you consider a primary success metric?

Tom Page

I'm really glad you're *enjoying* your work more now. This really matters (probably more than almost anything else). I was never that much of a fan of "this video had this many views, and this video has this many" because it made it look like the primary success factor was views. Obviously it's good for more people to see things, but it's not the primary metric. I've not found the Developing series as engaging; it's perhaps a bit less universal and I suppose a bit too uncomfortably close to home given I'm a real procrastinator at times. But *this is fine*! It's okay to make some videos that some people don't like - what is more important is you enjoy it, and you have an audience who engage and are enjoying with you.

Love the stats. Andy Grove (from Intel) has an excellent point in “High Output Management” that goals should always be paired with quality and quantity metrics to avoid perverse incentives inherent in either. That way you don’t do a crap job putting out as much volume as possible. With the volume stats you mention up front, it makes me wonder what the “quality” stats could be. Possibly engagement? Possibly longer Patreon retention stats? I see you providing lots of qualitative assessments that assure you of quality but I’m curious if measuring quality from a quantitative metric might help pressure test those assumptions. How do other content producers measure quality?

Josh Foreman

Glad you got your groove back! I'd love to see a meta analytic breakdown across YouTube in general. I'm active in game design, art (which I have a channel for) and breadtube, and all of these categories have ballooned with great content over the past couple years to the point of over-saturation. I used to "run out" of content related to my interests, but now I'm drowning in it. I can only imagine this is cutting up the pie into thinner and thinner slices now that most people who would watch YouTube ARE watching YouTube. (Very few people just discovering YT for the first time these days)

Nick Vance

Thanks for the detailed reflection post. I'm bummed that Nebula has not been doing well for you. I've really come to love the service over the last year with tons of my favorite video essayists including you joining the site. I noted your latest GMTK Mini on Fortnite didn't even get posted there. 🙁 I don't know what the LoE is for you to continue using Nebula even if you don't promote it, but selfishly I'd love for you to stay on the service. I just find it to be a much nicer and cleaner watching experience (especially from the TV app) compared to YouTube's mass of content and algorithmic recommendations.

Dave Pickett

Always apprecaite these reflection points. Really happy to hear you say "I don't care!" Given how close you were coming to burn out, it's a glorious thing to see you reenergized

Wawro

Incredible work. I really appreciate how much effort and time you put into your passion. I will be a continued subscriber. Keep it up!

Matteo @Paleblue Narratives

So glad to hear that you are at peace again with your job. Happy new year to you, your family and all the GMTK patrons <3

Jason K

Cheers, Mark! It's really great to see how much you've reoriented your work around creating what makes you happy rather than pumping subscriber numbers or view counts. It's better for you, and ultimately, I think your content is better for it as well.

jt

So glad to hear that you're excited - I feel like that's also come through in the videos you've been making! Also I don't know if I've ever mentioned it, but thank you for mentioning your talk at LudoNarraCon - both yours and so many of the talks were wonderful to listen to! Hearing you talk about juggling making videos and finishing the game is a struggle I also have balancing different projects. Your approach of trading off months has given me a couple of ideas to try for myself in 2023. Thanks for another great year and looking forward to 2023!

Virak

Love the postmortems you do at the end of the year! Super inspiring to see all that you’ve done in 2023! Love the new types of content like the minis too. Happy new year Mark!

This has by far been one of my favourite years for GMTK. The Unity tutorial/dev videos got me back into making games and working on side projects again. As a youtube premium sub I don't have input on the ads, but I rarely clicked off a video if it had an ad at the beginning so putting them on after 6 months shouldn't be an issue, especially if it helps support the channel. As a software engineer, I am always in support of more devlogs as I love seeing more behind the scenes, even if they ended up being patreon-only posts. Even if the stats don't show it, this has been an outstanding year for GMTK, from the devlogs, design vids to the mini's I hope to see more in the future, Happy new year!

Mickaël Godard

Thanks for sharing all that with us, it is very interesting and inspiring. I am glad you feel so positive about your evolution. That also makes me feel good about supporting you. I am excited about the content you will bring in 2023!

Tom Stuart

Before I read this post, my subjective impression was that this has been GMTK’s best year ever, mainly because of the increased diversity of what you’re producing (e.g. everything Unity-related), as well as it generally seeming more sustainable from the outside. So, while it’s a shame the stats don’t bear that out, I still think you should feel incredibly proud of what you’ve made this year. Happy new year Mark!


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