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10 Tips for Writing for Retention

🕑 Added 2023-02-20 07:14:45 +0000 UTC
10 Tips for Writing for Retention

Comments

ignosis.co

@GMTK I REALLY loved this article as it's soo applicable to soo many fields. I wanted to share this article within my newsletter. Is there a version that I can link to for non-patrons to read? I can include a call to action for people to check out your channel and to consider subbing to your patreon?

游戏游牧人

Awesome, it's really helpful. I like this kind of "video design". It's really like game design, think the viewer's experience first (aesthetics), then design the content, animation, voice (mechanic). And how we use and analyse the data and design the content structure, it's like rational game design.

Malcolm

Such a crazy amount of editing and planning to keep people's attentions. I'm awed by your patience

mhogar

Very insightful post! I started thinking about how this relates my own videos (I'm still pretty new at this youtube stuff) and I believe another really important thing to setup in the first act is the video's tone. I have definitely clicked off a video before because it suddenly changed its tone midway and I quickly lost interest. In a way the opening act is a promise to what the rest of the video is going to be like. If it doesn't live up to that promise, a viewer may feel cheated and that's why they lose interest. I originally read about this concept when learning how to write novels. The idea is that the ground rules for the world must be introduced in the first act. For example, of the story involves magic, it must be setup in the beginning. This is the only place in the story where the reader will believe anything since their understanding of the world is still a clean slate. If the story were to instead introduce magic at the midpoint, it feels like a hack since it breaks the world's conventions and readers may just end up putting the book down. I think we can all relate to this some form. Applying this concept to one of your examples, you mentioned the developer interviews and how retention would drop. Maybe that's because the video setup the impression that you were the only presenter, but when a developer starts talking, it breaks that promise. The viewer feels cheated as the video never implied that there would be other presenters and the viewer didn't commit to watching one of your videos just to watch other people talk. Of course this whole thought process usually happens subconsciously, but the point still stands. If you wanted those interviews to work, maybe try hinting at them in the opening act to make it clear they are part of the video. Perhaps play a short incomplete clip (build up that suspense), or play a muted version with regular voice over on top, or of course anything else you can think of. If you were you already doing this, sorry I can't recall.

This is great general advice for a presentation (depending on how you want to present it)!That's why I was able to watch the MDA video all the way through; it wasn't exactly clear during the video that there was indeed a solution to the Alien Isolation problem or they just left it alone; glad I stayed to see there was indeed a solution.

Zeeeeelda

Very enlightening analysis. I also recently ran a game design video channel since last year (deeply inspired and influenced by GMTK, of course), and since my average view length has always been around 35% (still longer than half of the similar creators on the platform, I may add), I can attest that 58.4% is definitely an impressive achievement. There are a lot of interesting details in this breakdown, such as the fact that I knew the video should "start with a story and leave a suspense till end", but I never thought to "remind the viewer of the suspense several times in the middle of the video". I also saw a lot of hard work, such as more motion graphics and shorter game clips, which only someone who has done video knows that it takes a lot more work to do than it sounds. All in all, respect! And thank you for sharing such detailed insights.

Will Kommor

Amazing breakdown!

Joe Morris

Fascinating breakdown and explanation of your process! I’m sorry you have to work that hard on it, and even “gamify” it to some degree, but I can report as a layperson (in video creation / editing) that your friendly and knowledgeable presentation style is one of the main reasons you are one of my favorite YouTube creators. So it’s obviously working! 👍🏻😄 And as I peruse your older videos, it is clear to see how your skill as a presenter has increased over the years. Thank you for all the work you put in, and sharing it with us! 😊

Gamer Vane

Thank you for explaining this! The creator side of YouTube is rather unknown to me (and undoubtedly even more so to most viewers), and behind the scenes stuff like this helps the user understand what's going on too. I never would've thought of subtitles as a device for keeping the viewer's attention, for example. I believe HAI/Wendover has done a few of these "YouTube behind the scenes" sort of vids, as well as Tom Scott and Hank Green, and they're pretty interesting. Thanks!

Derek Lieu

This is a fantastic breakdown, Mark! I’m saving this one for future reference 😃

Very interesting, thank you!

One thing that really turns me off in videos is when the creator keeps repeating themselves, in what I can only assume is a desire to add length. As you say, referencing what you said earlier is fine, but you've got to progress the story to keep my interest. As this video does well.

Mickaël Godard

That was a very interesting dive in your method, thanks a lot for taking the time to share this.

Tom Barber

You're a legend for sharing this stuff Mark! Thanks!

Game Maker's Toolkit

I use Audacity to prepare the audio before eve bringing it into Premiere. You can get really specific with cuts in Audacity, and it also has a good "truncate silences" button to do it automatically (though I do it by hand, as I want more control)

Dominik Bartsch

Thanks for sharing this! That was very interesting. I also think the motion graphics are so important. If those weren't there in order to enhance what you're saying I don't have to watch a video but rather want to listen to a podcast. Your doing this awesomely good :) I'm a premiere pro newbie but sometimes it feels like I can't cut the audio at small enough steps to cut out silences. Do you use something else like audacity for audio production and add it afterwards to premiere or do you handle all that in one tool?

Ruyxi Sylpheyes

I can't wait for passionate game developers to be able to use AI to help make games that take the poorly executed ideas in most modern games and turn them into masterpieces.


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